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Travelling to the near by town of Beerstein, on a diplomatic mission, the retinue of Bishop Baldsack von Bach-Sachenkrach has been waylaid by the half orc chieftain, Grimskrote and his horde of ne'er-do-wells. Luckily for the bishop he is travelling with a troop of holy knights (mounted hearthguard), Sir Ulrich a paladin of the realm and a half tamed jabberwock - a gift for the famous Beerstein Zoo!
Grimskrote's Horde consisted of the usual orcs, ogres, trolls... All the standard evil creatures of the wild lands.For turn 1, the first player can only roll 3 Saga Dice. This only allowed the levy crossbows, the foot warriors on the left and the mounted warriors on the right to move up.
In response the whole horde moved forward as an intimidating wave of muscle and iron with war cries and animal bellows rending the air.
Unperturbed the Holy Knights moved forward to meet the threat with lance and shield.
Mounted on a Griffin Sir Urlich, Paladin of the Realm charged straight at a mountain troll that emerges from the undergrowth. He needed to use a double activation gaining a fatigue. As a "monster-slayer", paladins get 10 dice against monster and he also had a boost from Saga abilities. So it was 12 dice against the troll's 14 dice...
When the dust cleared from this titanic clash the troll stood it's ground and Urlich drew back. Both with fatigues but both still in good stead.
The rest of the Bishop's line advanced and first blood went to the crossbows who killed one of Grimskrote's bull masked hearthguard.
But now it was time for the assault. With the aid of an encouraging spell from an orc shaman, with howls and roars the horde charged in to break the Bishop's center. First the troll bypassed Sir Ulrich and smashed into the Holy Knights and tore them asunder. Only two remained to fight and they were thrown back in disarray.
The Bull Masks charged from their high ground and pummeled the levy crossbows killing six of their number. But the levy fought back hard and killed three of their enemy. (They only rolled 4 dice and three of them were 6's - The bulls didn't manage to cancel any of the hits!).
A troop of ogres pounced from behind a rock pile into the mounted warriors on the right flank hitting them hard.
The plan had worked and the Bishop's line was broken.
Grimskrote rode forward on his great beast to lead the next blow.
Only a lone battle cleric, Brother Maynard stood between the horde and total victory. He uttered a spell and a swirling wind rose up but had no effect (Tempest spell). Reading from his holy tome the cleric raised his warhammer and a bolt of energy struck the remaining Bull Masks and both warriors were turned to cinders (Bolt spell at maximum effect). Magical energy surged but the priest stood unscathed.
The Bolt spell was cast at maximum effect which entailed a roll on the Abuse of Power Table. Luckily he rolled an 8 so he was okay.
The troll now had three fatigues so Sir Ulrich charged into the attack again. But the troll fought back hard and the paladin was, once again, forced to fall back.
However, the troll was now exhausted so the remaining knights rode in to the kill the floundering beast. Again the troll fought hard. The brave knights killed the great monster but both were worsted and laid in their graves by the trolls' dying blows.
From behind, Bishop Baldsack urged the jabberwock's handlers to goad the beast into battle. So, with much goading the jabberwock galumphed into action and charged the half orc warlord. His blade went snicker-snack and the jabberwock, no doubt too tame to fight now, galumphed back again.
The spearmen in the center got excited and surged forward to charge a band or orcs. They came off the worst and only three of them managed to run away.
Meanwhile, on the right flank, the mounted warriors rallied and charged into the remaining ogres. And none of them rode back again. Although the ogres were now reduced to one remaining creature.
The Charge of Bishop Baldsack
Bravery now struck the heart of Bishop Baldsack and, seeing that his foe was only one hit/fatigue away from death, he charged into the fray. Holding aloft his mace and raising the ancient war cry of Bach-Sachenkrach he did battle with the orc warlord.
Much can be told of the duel between Grimskrote and Baldsack. The Bishop charged in thrusting his heavy club in his enemies face. But Grimskrote ducked the jab and swung his mighty chopper. With a massive blow he clove the Bishop's shiny helmet and, with a resounding crash, the holy man's skull was rent in twain.
Alackaday, he should have noticed that Grimskrote's beast was bigger than a horse and ridden in the opposite direction with his tail between his legs!
Things were getting grim and despite the half orc warlord's successes he and his troops were close to exhaustion. Their losses meant that only three Saga Dice were available and they rolled poorly. Both the warlord and the single remaining ogre had to rest.
The jabberwock fought poorly against Grimskrote and only survived by taking fatigues from it's "Resilience" special rule. So, to make the most of the situation, the orcs in the center charged. They did kill the beast but on this occasion if fought well and only three of the eight remained standing.
Fortunately for the Bach-Sachenkrachers, their troops were still generating Saga Dice and good rolls saw them gain more dice. The remaining levy crossbows took aim at the sole ogre and all three of their dice hit home. None were cancelled and the big ogre hit the ground like a felled tree.
Brother Maynard once again raised his warhammer and read from his holy tome. Once again huge powers were summoned and a bolt of power surged forth. This time it was the Grimskrote and his beast that were struck and hurled away leaving only a patch of scorched earth. (for a second time the cleric cast the Bolt spell with maximum effect and suffered not ill effects from the Abuse of Power dice roll).
As the vortex of magical power subsided Sir Urlich decided he needed to prove that he was good at something, so he pounced on the three cowering, shivering orcs in the center and hewed them down with callous ease.
And thus the affray came to an end.
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You can see from the above pic that both sided still had uncommitted troops on the left flank. There just never seemed to be enough Saga Dice to get these troops moving after the initial moves. Most of the action took place in the center and that's where the dice were needed most.
One mistake I made on behalf of the Horde is that I forgot to activate their lieutenant at one stage where he could possibly have killed the paladin. He did fight him once (the photo was crappy and useless) but the result was a draw. He could have charged again but I just forgot. I'd already rolled the other Saga Dice and I thought... Well if this was a competitive game and I forgot to activate him I'd just have to suffer... So suffer the Horde did. I think I need a more imposing figure. One that can't be overlooked.
I also re-read the Resilience rules because I used them wrong in the last game. I now have the hang of them. However, I did forget the "Gain a fatigue when a unit in eliminated within S," rule. I'll remember that next time.
All in all, I'm getting the hang of the game again and I think it works well as a solo game. The main thing is to play both sides to the maximum ability and (baring my stupid mistakes) the game can work out okay for solo games.
I think I need a warmachine of some description for Bach-Sachenkrach. Monsters don't seem to be a good fit so I'll have to find something different. They need a better warlord too.
P.S. I forgot to add that I made myself a set of Saga measurement sticks. I was going to buy some but decided to make my own using photoshop, some sticky label paper and some foamcore. They came out okay.
Great pictures and battle report. The troll looks amazing. Where did you get it? Cheers, Karl
ReplyDeleteThanks. The troll is by Reaper. From their Black Bones range. It is a big intimidating figure.
DeleteLove the colours - we only play WW" so its nice to see some bright colours....LOL
ReplyDeleteThanks Glasgow. I like putting some colour into my games. Not all of them need it but to me it looks better than everything always looking dirty.
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