Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Sunday, 4 October 2026

Venusians, Galaxians, and Dragoonians

I'm still getting small projects off my painting table. Most of these figures have been sitting there half finished and gathering dust for the past 18 months or more. Some of them I painted about 12 to 13 years ago and I was adding to their numbers when I stopped painting.

Venusians: First up are the beautiful Venusians and their ruler: Yllana ~ The Queen of Outer Space! These figures are Valkeeri from Hydra Miniatures. I bought them for a space-pulp demo game in 2013. I painted half a dozen of them and never managed to do the rest. Until Now!

They are great figures so it's good to finally get them finished and looking beautiful.

I now have two atomic-blaster squads of these beautiful space vixens as well as the Queen, a heavy atomic-blaster and a speciality figure with a Venusian neutron-whip.


I don't actually know what the speciality figure is supposed to be but she's obviously a mistress of the lash so I gave her some beasts to obey her every command. The critters are from Eureka Miniatures and I initially got these for a King Kong game I put on a long time ago (back when I first started the blog). I rebased them to match the ladies.


Galaxians: I also finished a squad of Galactic Patrol (again from Hydra Miniatures). These must have been sitting on the desk for longer then 18 months because they had a fairly heavy coating of dust. I painted the first lot a while back but I don't remember when.

I'm thinking that these guys and the Venusians might go well in a Bug Hunting game. I have a good collection of space-bugs and all I've needed are some brave troops to take them on. 

I like the thought of that.
Blues Squad
Orange Squad, with heavy weapon.
Leader and Hero.

Dragoonians... 

Who are the Dragoonians???

Well they're just a couple of French, Napoleonic dragoons on foot. I had these figures that I made from the Perry plastic French Dragoon boxed set. I thought they'd make interesting bases to add to my French skirmish line. Also a base of regular voltigeurs (also Perry plastic). I have one base representing the two dragoon regiments I currently have.

I really enjoyed painting these figures. I always love the finished result of doing Napoleonic regiments and battalions. I have four battalions of metal Young Guard that I'd like to paint. I hope I can get on to them soon.



And that's it. A few little projects off the painting table. I'm hoping to finish a 15mm ancient Spanish cavalry base and I might finish constructing some Perry Prussian Dragoons. I made the horses a year or two back but never made the riders. It's about time I got them done.

Thanks for reading.
Cheers.

Tuesday, 7 January 2014

Stuff for Pulp 28's

Well, I've had these figures waiting since last year (December) and I've been so intent with sculpting the Hawkmoon/Runestaff stuff for Eureka that I've been putting off getting these guys painted, photographed and added to my Pulp 28's webstore. But finally, at last... I've done it.

Zombies, Survivors and Space Guys #2. All are now available now at  Pulp 28's at a very reasonable price!

Here are a couple of pics:



Saturday, 9 November 2013

Space Pulp 2

I played a game of Pulp Alley yesterday at my club (Nunawading Wargames Association). This was an outer space scenario inspired by my new league.

The scenario: On a distant planetoid in the far reaches of the galaxy Captain Dirk Quasar and Co have discovered an abandoned spaceship and several other alien artifacts. Unfortunately a group of evil Space Nazi's calling themselves G.A.S.P. (Germanic Advanced Science Platoon) are also interested in the spacecraft. This can mean only one thing: They plan to use it for their nefarious schemes and only Dirk Quasar, Trixie Nova and the Astro Girls can stop them!

Major Plot Point: The tractor beam emitting from beneath the spaceship. This is obviously a method of getting into the spaceship.

Scattered around the area are other items: A defunct robot, and alien artifact (in the cave), some alien technology and an outcrop of weird crystals.

Minor Plot points: Dithulium Crystals, Robotic Parts, Alien Technology, Alien Artifact.

Each league must possess at least 2 minor plot points before they may attempt the major plot point.

There are also two abandoned space buggies. If a character can win a random challenge they can start up a buggy and zoom around the board.




 Dirk and the Astro Girls gained the initiative and cautiously moved out into the area. Dirk made a beeline towards the creepy looking cave on his left whilst Trixie Nova used her Anti-Gravity Belt to jump towards the crystals atop a rock formation. Meanwhile the GASP Space Nazi's also move forwards behind their massive, rampaging Sturmgaffe (a genetic and bionic enhanced primate).



Still holding the initiative at the start of the 2nd turn Dirk Quasar made directly for the forbidding cave in an attempt to claim the Alien Artifact. Something ancient and evil lurked within and made an attempt at Dirk but his stupendous might saved him from any injury and he wrested the artifact from its prison.

Meanwhile a couple of the Nazi's attempted to retrieve the robotic parts. One was knocked down by and it can only be guessed the the robot still had some defensive functionality left to protect itself. However his counterpart was more successful and managed to get the part he was searching for.

Trixie Nova found herself a victim of her own tricks when her anti-grav belt malfunctioned allowing her to only move 3" for the turn (or maybe the Space Nazis threw a Trip Up card at her). Either way she was caught out in the open on top of a big rock and drew fire from a paip of GASP Nazis. The first got a hit and she only just managing to dodge out of the way of the second Nazi's attack.





By turn 3 GASP was in control of the initiative and the Sturmgaffe was beating at the Alien Technology trying to tear open the outer casing whilst the Astro Girls' laid down blaster and raygun fire which just bounced off the mighty beast. Commander Zorra and another couple of Astro Girls also came out shooting to give Trixie Nova some covering fire. They managed to take down one of the Nazis but at the cost of an Astro Girl. Commander Zorra was also knocked down by a burst of shooting. But they gained Trixie the time she needed and she cracked off a chunk of Dithulium Crystal. 

Dirk Quasar moved out to confront the Sturmgaffe but seeing how big it was decided to check his options.






As turn 4 began GASP once again held the initiative and the Sturmgaffe remembered to use his somewhat impressive cunning (seems he's a bit smarter that Dirk Quasar too). And thus, using a bit of brainpower the Nazi Beast managed to extract the Alien Technology it's master's so desired. 

One of the GASP troopers made straight for the Tractor Beam but stopped short. This was all Dirk Quasar needed. He sprang froward and doing what he does best (punching people) ha managed to pull a Sucker Punch out of his hat and sent his opponent crashing to the dirt. Meanwhile, Captain Zorra had managed to get up and dust herself off and kept up the covering fire.

This was it: Trixie Nova once again activated her anti-gravity belt and jumped straight towards the tractor beam. Reaching out a hand she was sucked into the extremely perilous vortex but managed to keep her cool. With the crystals in hand, Trixie Nova entered the spacecraft and with a loud clang slammed the portal shut saying: "You'z Nazi's can scoot off and find your own spaceship. This one's mine."

Defeated and disgruntled, the GASP Truppen had no option other than to retreat and hatch a new scheme.





Friday, 8 November 2013

Space Pulp 1

Okay. I Acknowledge my Recalcitrance.

Well, I forgot all about posting stuff on this here blog. When I looked at it I saw that I totally forgot to post anything for the whole of October and I have so much to offer you, Dear Blog Reader. Well it's too late now!

Anyhow, here's something that I recently finished. I made up a league for Pulp Alley using a couple of my Space Hero figures and added a few Valkeeri from Hydra Miniatures as back up. The league is called Captain Quasar & the Astro Girls).



Then, because i was in a Space Pulp frame of mind I thought they needed a space ship so I whipped up this little beauty in record time. Here's a pic of Capt Dirk Quasar and the bubbly Trixie Nova posing before it.


I made it out of a cheap ant farm that I found for $2 in a local thrift store. All I had to add were a some engines, nodules and some feet for the legs and that was it. I like it.


Sunday, 4 August 2013

New Pulp - Those Jungle Folks

Well, after sitting on my paining desk for a while it was time to apply brush to metal and paint up the Tarzan Family. Mr T is looking as good as ever but Mrs T looks a little disgruntled even after her recent purchase from the Wilma Flinstone Collection. I'm not sure who the babe with the spear is - A baby sitter is my best guess (maybe the cause of Mrs T's disgruntlement). I think that's Cheeta on the right but it seems that he's been shaved down somewhat. I'm not sure who held him down for that little exercise.

Anyway here they are: The Folks From 134 Baobab Tree Boulevard.


Tuesday, 30 July 2013

Figures cast and Painted

I received my new figures from Eureka and they came out beautifully. Then I had to paint them for my web store - Pulp 28's: www.pulp28s.com

I'm very happy with most of the results:





Sunday, 9 June 2013

Back to The Blog

Well, it's been a long, long time since I've added anything here. I got busy with other things and kind of lost track of this blog.

One thing I was doing was finishing my card stock 1930's Chicago Noir set. This is for playing gangster/pulp games. It features a bunch of 3 and 4 story tenement buildings, a nice large warehouse, a diner and a speakeasy. It all goes together on a 3' x 4' base (made from a pre-made artists canvas painted dark grey).

It looks good and here are some pics:

 

















I also made a modular set of basements and corridors (for when you need to make a sudden getaway of for moving illicit booze).