Showing posts with label SAGA Age of Magic. Show all posts
Showing posts with label SAGA Age of Magic. Show all posts

Tuesday, 7 June 2022

No... Sorry, We're Not The Riders of Rohan.

Sorry about any confusion. We are, in fact, The Riders who look a little bit like the Riders of Rohan.
I have an Anglo -Saxon army that can fit perfectly well into a fantasy setting. But to make them appear a little less "historical" I decided to add some "Northern Riders" to the host. After looking at various options I settled on Gripping Beast plastic Goth Noble Cavalry and now I wish I hadn't.

They came out looking fine and they'll look great in battle but the box itself is really very limited with only three horse and three rider poses. For the horses this isn't too bad but with the riders it means that there are four of each figure in a box of twelve. This makes them very repetitive (especially when I have a second box of them to paint).
Don't get me wrong: They came out just the way I wanted and I really like the look of them but I know that the the next lot of figures will look exactly the same as this lot. The rider that's sitting straight looks okay and the guy charging is limited but looks okay. It's the guy with his arm in the air is the real problem...
Again, the figure looks great but it's just too dramatic to have four different versions of him in one unit. To have eight of him on the table (two boxes of figure) will look dumb. The only alternative I can think of is to re-sculpt his whole right arm/shoulder/torso on a few of the figures and that will be a real pain in the bum.
Anyway, enough of my complaining. Here are my Northern Riders who are not The Riders of Rohan (unless I need them to be Riders of Rohan at a later date, at which time they will abruptly transform into the afore mentioned riders). These can make up either one large unit of 12 figures or two units of 6 depending on what rules are being used.
As you can see I tried to make a couple of hero/leaders using the "arm up in the air" torso. One has the sword arm that came with the kit and the other has the arm of an Oathmark dwarf with a big axe.

If you're wondering about the shields I downloaded an image (and, yes... It is a Rohan shield design just like the banners) and worked them to the right size and colour using photoshop. I then printed out a large batch of them, cut them out and fitted them onto the shields. The shield was then given a heavy coat of mat acrylic varnish. And before you ask; cutting out the little holes for the shield bosses was painstaking.











Sunday, 24 October 2021

The Unquiet Dead Have Arisen


I love the dead before they're cold.
Their bluing flesh for me to hold.
Cadaver eyes beyond me see...
Nothing.

(Alice Cooper 1973)

In my ongoing pursuit to work out what figures I own, I've I laid out my Unquiet Dead: The Danse Macabre to get an understanding of how many there are and exactly what I have. As it turns out there are not as many as I thought, but I do have quite a few still on the sprue (so to speak) waiting for me to make and paint them.
All of these figures are individually based and I'm not sure if that's a good or bad thing at this stage. I originally made this army for SAGA - Age of Magic and I'm inclined to think of it more for this type of large skirmish game such as Dragon Rampant rather that a full on big battle game. I don't even know what some of the units are or how they would fit into a large army yet. But I'll work that out some time later.

I've kept the colour pallet of this army very washed out. I want it to look misty and insubstantial. This isn't easy to do with physical models. My solution is to go for a lack of colour and heavy dry-brushing using very pale greys on top of very heavy dark washes.

Obviously the top photo is the whole army as it currently stands. It's made up of figures from a variety of companies. The chaps below are Wraiths from Reaper Miniatures. These are actually glow-in-that-dark Reaper Bones that I painted. I've used them as a Wraith King and Hearthgurad in Saga - AoM. In a big battle game I'm not sure what the "hearthguard" would be. Captains and hero characters most likely.
My cavalry is pretty dismal being just this single box of FireForge Undead Knights. Not bad figures but somewhat uninspiring and static. The guys in front are newly painted Oathmark Undead Revenants. Nice figures. They have a nice ancient dead vibe and could be used as regular fantasy troops with just a head-swap.
The main body of the army is made of these GW figures. I've stated in previous posts that I got a bunch of cheap GW undead. I added to these ones last year when GW brought out a magazine that was going for $8.99 with a sprue of these figures included. I bought a few of them to boost numbers and still have 40 more figures to add to the army. I intend to use these and a ghostly hoard. I currently have 60 of them painted.
A bat swarm made using Reaper Bones bats. I also have half a dozen giant bats that I could fit into the army somehow. More on the enthroned eyeball figure later.
Another unit - this time axmen - from the Oathmark Undead Revenants box. Again; these look great and a simple head-swap could see these figures as regular ancient fantasy troops or even orcs.
Another unit made from the GW magazine series. These are really lovely figures and I think they're some type of banshee or other howling spirit. I'm not sure how they fit into the army yet but they look really nice.
Some more GW from my initial cheap purchase (a couple of years back). I don't know what they are supposed to be but they're nice looking models.
I have a second one of these undead knight figures and I just recently did some conversion on it so that it's carrying a spear with a banner. It's based and undercoated and it's awaiting it's first coat of paint. I was going to wait until it was done before doing this post but then I thought: Why bother? 
A Bone Dragon (I think) from Reaper. This is another Bones figure and fits well with the rest of the army. As usual these large Bones monsters are great value for money.
This an old CItadel figure from the late 80's early 90's called Souron: Lord of the Rings. I had it for many years still in the blister pack and only painted it last year. It's a great figure but not exactly how I picture The Dark Lord on his Dark Throne! However, this figure could add a lot to the army as a necromancer or spell caster. What I need to do is mount it better. Maybe put him on some sort of wagon or mobile dais with a compliment of dead 'uns to serve him.
I made these movement bases to create hoard units. Each base has 15 figures so the 60 that I've finished will make up 4 units. I'm not sure if this will work or not. They do look okay but, as stated, I'm unsure how I want to use this army at this time.
Finally there's this guy. I haven't included him in the other pics. It's an undead troll from Mantic Games. The figure looks okay but I'm not sure if it will work with the rest of the army.
To finish off: a few pics that better show off some of the detail on the Oathmark Revenants. 

Monday, 26 October 2020

2020 ~ Three Armies and a New One?

I've been wondering how many figures I've painted so far this year, but I have no idea. I've painted a lot but I only have a rough idea. I've mainly worked on 28mm fantasy but I've also done a bunch of ancient 15mm too. Really I don't know how may I've painted but I do know that I've painted - at least - three fantasy armies. I started getting back into fantasy late in 2019 with my Army of the Earlking but that's not included here.

#1 - Elves

Lots of Spearmen (spearelves?), plenty of archers, swordsmen in a warband, skirmish bows, light chariots, eagles, bolt throwers and heavy cavalry (not too sure if these guys fit in with the rest). They have plenty of commanders and heroes. I'm not sure if the spears should be organised as a phalanx or a shieldwall. I'm also currently painting another dozen spearmen which should be finished in the next couple of days.

#2 - Evil Doers
Lots of mixed weapon orc infantry, lots of skirmish archers, a pack of wolves, a gang of ogres, heavy cavalry (orcs on wild boars), giant spiders (as light cavalry). I could add a unit of werewolves if I want but I'm not sure. I have a lack of heroes and commanders for this lot.

#3 - Undead
At this stage this isn't a huge army but I have another 50 or 60 of the ghostly/phantom/basic undead troops (or whatever they're called) that will be added some time soon.. It's a perfect 8 point force for SAGA, Age of Magic. There's a bunch of basic ghost dudes, heavy cavalry, bigger ghostly things, wraiths, behold... a Pale Rider!, and a bone dragon. As with the evil doers above, I could add a unit of werewolves if I want.

#4 - A New Begining

I bought a pack of Oathmark dwarf characters. They're very nice figures and this lead me into buying a box of plastic dwarves. Now it looks like I'm going to build a dwarf army. Why am I doing this? I've talked myself into it.
Am I demented?

Here's some pics of the three characters.

Bonus Army

Now that I think of it, I could also add my Grandbretan troops but I haven't really done enough of them to constitute an army at this stage. I have posted them previously and I did paint them this year. I intend to do a whole lot more of them some time soon so here they are just to give some context. 
There's a few more things that go with these guys like the piggy archers below but these are the basic bones that I've done so far. Like may other things that I've been painting this year... I don't really know what to do with them.

So that's 3.5 armies so far this year and the beginning of another. When it comes down to it I'll soon have 6 Fantasy armies. I can also add a few fantasy elements to my Dark Age Anglo-Saxons and medieval armies to create another two armies for a total of 8 possible fantasy armies. 

See what you can do when you're locked up with the plague!

P.S. I wish I could find a good set of Big Fantasy Battle rules to use all these figures.

Monday, 21 September 2020

The Necromancer Comes Forth

I decided to have another solo game of SAGA Age of Magic on the weekend. This time it was the Undead Legions v's The Elven Realm. I got to use my nice new undead which have been sitting in a box since I finished painting them last month. My Elven host has grown since I last put them on the table but I didn't get to use all of them.

Both sides had 8 Point armies: The Elves are using the Great Kingdoms battleboard and they had: a unit of mounted knights, 3 units of spears, some levy archers, a lieutenant, a mage and a dragon. The Necromancer also had mounted knights, a Black Captain, as well as 2 large units of warriors, two undead creatures, wraith bodyguards (hearthguard) and a zombie dragon. Because I'm using a Necromancer as a warlord, the undead don't need a mage/sorcerer because the Necromancer is able to cast spells.
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On the borders of the Erlkings Realm a portal has opened. It is a portal to the lands of the dead and it must be closed lest the dead invest the forest and turn it into a place of evil and despair for the living.

From the portal issued ghostly specters, skeleton knights mounted on the carcasses of once proud steeds, wraiths and other dead creatures lead by the Necromancer with his Black Captain and all surrounded by darkness and dread. 
The host of the Erlking stood arrayed in all their splendor on the banks of a swift running stream. Spears, bows and the lances of the Emerald Knights are all that stood before the forces of Death! The Elf Queen, the Prince in the Scarlet Robe stood with the Erlking ready to do battle. The dragon Blueflame and the Rosy Knight also stood with them.
The elves advanced all along the line ready to battle the dread foe. 
The elves got the initiative and rolled only 3 SAGA Dice. Luckily they managed to add more dice to the pool so that the whole force could activate.
And as the elves advanced so the host of the dead swept forward urged by the will of their dread overlord.
The Emerald Knights surged forward and charged into the skeleton cavalry. Dead flesh and bones fell beneath their lances as the necromantic spells that bound them broke. But brave elves also fell and the knights found themselves stranded. I had originally put aside a SAGA Dice to activate them again and bring them back to the main line. But things were happening and I used that dice for something else (which I now forget).
Blueflame and The Rosy Knight took to the air and landed on the Necromancer's left flank.
As the Dead surged froward the Necromancer with his guard of wraiths took up a strong commanding position overlooking the battleground.
"Look apon me, and despair. I am Death!" 
From the skies the zombie dragon alighted to the earth behind the elven line. It stalked forward and let out it's icy corpse-breath killing one of the unwary elves. Flying creatures (such as Dragons) can take off from clear terrain and land in clear terrain anywhere on the table as long as they are a "long" measurement from all enemy units.
Urged on by the Black Captain the skeleton horse counter-charged the Emerald Knights. Boosted with some battleboard abilities they killed the remaining elfin knights but were also killed off in the process. But they did not care if they died, for what is death to those already dead?
Taken by surprise the elf spearsmen turned, regrouped and charged the zombie dragon. A viscous fight saw more elves fall but the dragon was also beginning to falter as the magic that filled it with unholy life began to wain.
The forces of Necromancer started winning the field and so the Elf Queen stepped out of the forest. She held, aloft her staff and began a magical incantation. A spear of bright energy shot forth and smote the Necromancer and his wraith guard who fell before the queen's might. But such was the power of the spell that it surged back and a vortex of power engulfed the queen. When the air cleared three wraiths were burned to dust, The Necromancer was shaken and cowering on his plinth and the Elf Queen was staggered but still standing.
(She cast the spell Spear of Light at maximum effect and the ensuing roll on the Abuse of Power table was almost enough to kill her. She did survive but with two Fatigue tokens. The actual spell effects hit very hard).
Blueflame let loose his fiery breath but only dissipated one of the marching spectral warriors.
On the other side more of the specteral warriors were urged on by the Black Captain and charged the elven spearmen. The fight was short and sharp and the elves were hurled back with great loss by the undead host. 
The zombie dragon once lumbered forward into the fray. Brave elves died battling the beast but the creature was on the verge of collapsing under its own weight as the foul magic animating it was losing power by the moment.

I was wondering how the Undead could get fatigued and thus gain Fatigue Tokens. I decided that it wasn't the undead creatures themselves that suffered the fatigue but rather the necromantic spells that kept them going that suffered the fatigue. So Fatigue is just the lessening of the potency of the magical spells.
The Necromancer revived and cast his evil spells. These spells sapped the strength of those close by. The Elf Queen slumped to the ground and even the Erlking felt the weight of years press on him as the Necromancer's incantations took their toll. (The spell was Decay which, at it's effect can inflict Fatigue on an opponent. Bothe the Erlking and the queen took a hit. The Queen became exhausted and was almost killed). 

Seeing an opening the Black Captain charged the Erlking but, even weakened, the king of the elves cannot be defeated by a mere underling. He hurled back the Black Captain with ease. However, the Erlking did gain another Fatigue and that would weaken him further.
The Queen struck back as she rose, once again to her feet. She unleashed a bolt of energy which killed the last of the wraith guards. Another lance of light smote the undead sorcerer but he still stood defiant and deadly.

The Rosy Knight and the dragon assailed the spectral warriors killing many and throwing them back in disarray. But the effort took it's toll and both knight and dragon were exhausted after the terrible fight.
Elfish spears then drove the dead warriors back again.
After seeing the assault on the Erlking, the Prince in the Scarlet Robe charged forward to the fight to his opposite: the Black Captain. Light and darkness fought and the dark knight fell. The prince stood where his enemy had fallen as a hoard of dead warriors fell on him. With all of his last reserves he fought them off still holding his ground: exhausted. (He used a Battleboard effect that was set in place from the second turn of the game. It enabled him to fend off all hits but he would be left Exhausted at the end of the fight).
The Necromancer's incantations were having less effect now (poor dice rolls) but two large undead creatures emerged attacking the belabored dragon and knight. They fought well, killing one of the creatures but were laid low in the end.

Things were getting hard for both sides. SAGA Dice were down to 4 for the elves and three for the undead. The Elves had better rolling and managed to get several extra dice over the next few turns. The undead didn't.
The Erlking now took the fight to the Necromancer. He climbed onto the ancient ruins to confront his enemy. First he would need to get through the remaining dead warriors. The Necromancer had already enhanced their numbers but the Elf Queen's spells had countered the dark magic. The Erlking killed two specters and the last one fell back. 
The Erlking was close to his limits. He faced his enemy: "Go back, go back to your land of the dead." he cried.
The necromancer laughed and more specters appeared. He cast his spell of Decay again but the Erlking was not cowed. The specters moved forward and this time the Erlking left none standing. They all went back to the dust.

Because there was still one dead warrior after the left after the previous fight, the Battleboard effect: Necromancy allowed the unit to regain two more figures. Thus there were three of them to attack the Erlking again. All they needed was one Unsaved hit and he was dead. But he used their Fatigue Token to improve his armour to 6. The Erlking rolled really well and the specters didn't.
When the fight was over, the Necromancer was gone, drawing back toward the portal that had brought him to this plane from the land of the dead.

The Necromancer just used two activations to run away before the elves had their next turn.
The elven archers, who had played only a small part in the battle, now loosed their arrows and saw off the last of the spectral warriors. 

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Conclusion:

I really like the way that this game lends itself to a good narrative. Because I'm playing solo it's difficult to out-smart myself but I do make mistakes. When I do I don't go back on the mistakes because they lend the game a bit of that ever elusive: Fog of War. You can see that this happened above when I forgot about the elfin knights and I spent their extra dice to do something else. 

I didn't plan the undead army well. They can have levy units of 20 Mindless. I thought they looked rather weak but after playing the game, I can see how they work. They're there to swarm forward and swamp the enemy and all the time their numbers can be replenished with the Necromancy SAGA Ability. I'll have to paint more figures to make up some numbers. I also spent too much on Hearthguard (3 points for the wraiths and skeleton cavalry). I'll have to have another look at the list and improve it. I mean... The elves outnumbered the dead!!!

At the end the Necromancer withdrew because he isn't able to stand up against a full (even fatigued) Warlord in a fight. He only has 2 attack dice. He's not made for fighting he's made for spell casting.