Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Saturday, 21 September 2019

Hodges Gets a Gong

It was a cold rainy day at NWA in Croydon but Leith & I played a game of Chain of Command. The game was set up by Leith using his 28mm Pacific Australians and Japanese. I was given a choice of which side to play so I chose the Aussies because was familiar with the British platoon & I figured they wouldn't be much different ( was guessing the Japanese would be very different - and I was right).

So Leith set up the table with some very nice terrain and we rolled for a basic scenario: The Probe... We rolled to see who would be the patient an who the doctor... I mean attacker and defender. I was the defender.

Just to let you know, and for the sake of those without a sense of sarcasm - Any insults I
fling here and there are purely for dramatic and historical purposes. If I was playing the
Japanese I would write this AAR from their point of view and insult the Aussie's accordingly.
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The Patrol Phase:
As you expect, it was quick and simple. I pushed to my left where I thought the terrain was thicker and more beneficial. Leath pushed into the center and further to his left.
My jump off points are in blue  and the JOP on the right is actually on the table edge out of shot.

Support-wise: we rolled 4 points - so I got 2pts and chose 2 barbed wire entanglements. These I placed on my extreme right to drive the Japs in towards the center. The Japs took a grenade launcher/mortar section and an MMG section.

The Japanese Advance:
The Jap's came on. And they kept coming on... Three phases in a row. Fortunately, many 4's were rolled as well as a couple of 5's so the onslaught wasn't as overwhelming as it could have been, but most of them got onto the table before even one Aussie poked his head up.
But finally, my troops started to arrive. I rolled well and brought on two sections, one on the left and one on the right. Both took a tactical stance. The 2" mortar and the platoon sergeant came on in the center. He ordered the mortar to fire HE to no effect. The Jap's, in retaliation almost killed the lone Sgt but he survived with a minor wound and no effect on the Bad Things Happen table.

There's the missing JOP - Right there!
The Jap's started moving forward with their next phase but they were a little slow. However, a MMG moved into a good firing position that was due to give the section on my right a hard time. My last section deployed into the large tin building in the center and took up defensive positions. The blokes on the right moved into the crop area. 2 Section on the left, led by the almost famous Corporal Hodges, crept forward uncertainly.



Then the Jap's opened up. Machine guns, mortars,  rifle sections... everything they had. They killed several of my Aussies and my own shooting was pretty ineffectual. I was getting hits but not causing any damage. 


On the left 2 section under Corporal Hodges moved forward towards one of the huts near the center-left. The other two sections were getting hit hard by Tojo without doing much in return. The mortar tried laying a smoke screen but it was off target. They also fired their last HE which had zero effect.

It was about this time that I remembered that the scenario had a victory objective: Get one section off the enemy's table edge.
So, 2 Section moved to the left by squads (the rifles moved while the Bren team fired). A lucky shot by hit a Jap section leader and knocked him out. In the following phase this section couldn't shoot at Hodges and his men, which was a lucky break because a second attempt to lay smoke went awry again.

However, the other Jap's put on the pressure. The section leader on the right took a wound and my force morale took a hit. The Bren team in the big tin building routed and my force morale took another hit (I should have noted that my starting morale was only 8 compared to Leith's 9), so now my force moral was sitting on 6!

Desperate times. But Hodges was creeping through some thick jungle to the left (for a run move - I rolled 2, 2, and 1 on 3d6. With a -1 to each dice that was a total move of 2" and a point of shock on each team!).

My next command  roll seemed pretty crap with nothing that could get Cpl Hodges & 2 Section moving but... I had two 2's to make a 4  and my platoon commander wasn't yet deployed...
And he got 2 section moving. And that wayward smokescreen came into play and covered their movement...
Look at that Jap section at the top of the pic behind the smoke (they're the ones with a knocked out section leader). They let out a mighty cry and charged...

Through the smoke they came and Cpl Hodges had his men ready. The Aussies took two casualties but they wiped out the Japs to a man!
I rolled six 6's and two 5's.
The command dice for the following Aussie phase were, once again, bloody awful. But all those 4's did allow the Pl Commander to move up and use a command initiative to get 2 section moving again. And so they made it to the table edge and snatch victory from the jaws of defeat.

No doubt, the plucky Hodgy led his section into the rear of the Jap menace and rained terror on their ranks.

Conclusion:

It was a hard fought game and it looked certain that I was going to lose. My shooting was awful. My troops were hitting but failing to cause any real damage. At the same time Leith's shooting was slowly wiping me out.

And it is true that I remembered that the victory objective and that I had a section well placed to take advantage. I also realised that Leith got too involved with killing my troops and had lost sight of the objective. So that helped.

Having said that, it did come down to the wire. My other two sections were just hanging on by the skin of their teeth. My sergeant was wounded as was one section leader. One more Bad Things roll and the Aussie's were done for.

Thanks to Leith for a great game. Only my third of COC, but I'm getting the hang of the rules now.




Monday, 26 August 2019

More G.I.'s ~ I shouldn't have, & I knew it...

As I mentioned in my previous post about U.S. infantry I said that I bought some AB Figures. I knew that if I painted them they would make my plastic Italeri look second rate.

I knew it. They look really nice and they're really easy to paint too. And, to make matters worse, they are really easy for me to get direct from Eureka.

Now I have to get more AB miniatures. Oh well...

I bought two section packs and some support units to get myself started.

 There are a couple of PSC plastic figures, that I inherited, mixed into the command and FOO bases.

 I also got a couple of vehicles painted. Some recce and some AA.

Saturday, 10 August 2019

Achtung! Tommy Atkins!

Or: One Day On the Road to Caen...

Today I played my second game of Chain of Command. I frist played CoC in a demo game last year. It was okay but I didn't really get a very good impression of the game. Today's game gave me a much better appreciation of it.

My opponent was Chee. This was also his second game and I'm very glad that he had a much better grasp of the rules than I did. I've watched plenty of videos on Lard TV and other sites but actually playing the game was a whole different experience and proved that I only had a tenuous grasp of the game mechanics.

We played the Patrol Scenario from the basic rule book. I took on the British and Chee, the Germans. We both had a standard infantry platoon and rolled only one support from List 1.
I set up a 6'x4' table with a small town at one end with fields and some woods for the approach.
We rolled to see where our scouts would come on and mine came on in the bottom left (of the picture) and the German's came in from the center of the opposite table edge.

I made a several sets of different markers using Photoshop.
My patrolling wasn't great and I pretty much ended up holding the road and the fields on either side. The Hun controlled the town, the center of the board and the small wood at the top of the pic.
Never mind. On with the fight!

I took the first phase: After rolling for Force Morale I rolled a 6 so my morale went to 11 and Chee's remained on 9. So far, so good!
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As the early morning mist cleared a section of the 3rd Recon Regiment ~ Royal Northumberland Fusiliers emerged from the hedgerows and advanced on the town of Émiéville, defended by elements of  21st Panzer Division...

My first units deployed were two sections. 1st Section on the main road and 2nd Section on the reverse slope of a small hillock to the left of the main road. The platoon sergeant: Sidney "Lucky" Lucas crouched close by directing them.


The first shots rang out from an MG 42, breaking the peaceful, eerie quiet. The section on the road were the target and the section leader took a minor wound. Nothing that troubled him much.

The shots came from the upper story window of one of the buildings straight ahead. So, the Bren team laid down covering fire whilst the rifle group advanced cautiously (Tactical Move) behind some hastily laid smoke directed by the platoon sergeant.
However, as second Spandau opened up from the ruined building opposite the first.
This MG targeted the section on the road killing Private Ron Duggan. The first casualty of the day and the first casualty for my WWII troops in Chain of Command! Alackaday...


 Vale, Ron.

In the center 2 section had advanced slowly to the top of the hillock (tactical movement) and set down to observe the terrain in front of them (I put them on Overwatch).  As it happens, a section of Gerry's made their presence felt in the wood and opened up on the Bren team but did little damage other than inflict a bit of shock.
Back on the main road the mortar laid more smoke and the 3rd section appeared to the right of 1st section and moved tactically to the top of the high ground before rushing to a defensible fence-line at the bottom of the slope. The 1st section remained in place, spooked by the defence of the twin MG42's and waited for the smoke screen to thicken before continuing their advance...

The German commander von Chee, had been accumulating 5's on his dice rolls and, now that he had a Chain of Command Dice available, decided to end the turn. All of that beautiful smoke just vanished. It drifted away like... Smoke. 

Von Chee had also rolled a double 6 giving him the next Phase. The twin Spandau's opened up and 1st Section ceased to be. There were two men left in the rifle team and they ran for the rear. The Bren team became pinned and crouched in a ditch by the side of the road. Only the platoon sergeant, who had moved up to remove some shock from the Bren in the previous phase had prevented them from running too.
On the other side of the road the German's in the wood kept up their fire on 2 section's Bren team, killing one man and piling on the shock. The Platoon Leader had appeared and reduced the shock to keep them in the fight. The Bren team kept on shooting at the wood and inflicted a casualty or two whilst the rifle team made for the fence line and took up a strong tactical stance.

But the Bren v's MG42 duel was unequal. Miraculously they stayed in place for a while with the Platoon Leader able to reduce their shock but when the team was reduced to 1 man and had 6 shock placed on him all at once it was all too much.
The Platoon Leader went with him. Apparently he was just escorting the stricken soldier to a safer location. (Well that's how it appeared in his After Action Report).
The, now isolated rifle team of 2 Section noticed the Squareheads in the wood were attempting a flanking move and quickly made haste to the reverse slope of the hillock. The moved fast and got there unscathed. But the enemy kept up their maneuvering and got around they flank all the same.


Things were looking grim for the Royal Northumberian's. So Sgt "Lucky" Lucas took command. He ordered the mortar to pound the buildings and moved up the slope to get the 3rd section to target the Germans in the houses. This had some effect by killing a few of the enemy and wounding a junior leader. There was a second smoke screen in place which hid him from the view of the MG's and...

Von Chee rolled triple 6. 
Once again the turn ended. The smoke lifted. The sergeant's Tactical marker was removed and there he was. Standing in the open, on the top of the hill like a chump. Not so lucky on this day.
 And the MG42 opened up...
And he took 6 hits (3 of them fatal).

Thus ended the Royal Northumberland's recce patrol. Force Morale down to 1 and nowhere to go but back to the lines.
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Conclusion: I really enjoyed this game. Things started well for me but then started going down hill once those MG's started putting rounds down range but that really didn't matter. Despite all the set back my troops faced it was a really good game. Much of this can be placed in the lap of my opponent, Chee. He had a much better grasp of the rules that I, and I really appreciated it. 

It was also great that I got to use a lot of the terrain I've been accumulating of late. The table looked nice with plenty of different textures and colours. But I need a bit more scatter terrain to really bring out the best.

Also, in my loss I, graciously, reminded my opponent that his was a "Patrol" scenario and now that we know where his troops are we'll be calling in the divisional artillery to deal with him and his MG42's. 

So laugh now my friend because you won't be laughing for long!