Just a quick post to show the newest addition to my Macedonians, some Thessalonian light cavalry.
If you're wondering about the blue rim on the cloak: while I was researching potential colour schemes I read that the cloaks were actually circular with a coloured rim around the whole radius and would actually hang evenly all the way around when worn. So I've tried to emulate this even though the cloaks are sculpted squarish. Besides that, it looks nice and colourful.
It's a small unit but large enough for both Sword & Spear and MEG.
Wednesday, 9 May 2018
Sunday, 6 May 2018
One Day on the Russian Front...
Yesterday I played my first WWII wargame since the mid 1990's.
WWII was my favorite period for a long, long time but for an equally long time, I haven't been happy with any of the popular rules being played. I use to have large forces for the popular participants (German & British desert, German, Brits, U.S. for Italy and Western Europe, Russians...). As it turned out I sold all of them when I was broke during a divorce in 2006. Almost 30 years of collecting and modelling sold.
However, I started collecting stuff again last year and I bought into the Battlegroup rules. But I never got to play any games because I thought no one in my club were interested in them. I was wrong.
I had a chat to Jim a couple of weeks back and tee'd up an intro game. Turns out Pete (my amiable Napoleonic ally) was interested too. So Jim ended up refereeing a game for us.
Jim decided on the Barbarossa supplement book and designed a 500pt scenario. Pete took the Germans (herein know as the Hilterites) and I took the brave Soviets. The objective was the church in the center. At 500pts this was considered a Platoon Level game. So each side must have at least one infantry platoon with various support options.
Turn 3- and the German armour arrived in the form of a troop of PzIII's and a PzIV L/24. The PzIII's made a move up the flank whilst the PzIV took up a position covering the main the road and supporting the infantry who had debouched their vehicles, taking up position in the wood setting up the MG and the infantry gun. A second section moved into one of the fields whilst the 3rd section continued to advance on the flank.
Russian reinforcements also arrived and this time I brought on some of my armour - A troops of T-26's and my remaining motor-infantry section. These brave lads made an immediate move forward to face the Hitlerite tanks with superior Soviet Power!
There is a special Russian rule that allows a breakneck charge for the cost of 1 Order point, followed by a round of Area Shooting. So I did this. There are two types of shooting in Battlegroup - Area which is mainly for pinning enemy troops and Aimed which is for killing the enemy. I charged forward but my shooting was useless.
My recon infantry section made a move at the double and occupied the objective whilst my motor-infantry took up their abandoned position with a 45mm AT-gun and light mortar for support. Another section moved to the other side of the road to the base of a hill.
Hitlerite Turn 4 - More Hitlerites arrived but I'd lost count of them by now. However, one of them was a 37mm AT -gun. A door-knocker. A peashooter.
The Hitlerites, ashamed of the loss of their armoured car now moved up one of the PzIII's to tackle my brave BA-10. And blew it to pieces.
They also brought their mortar into play which resulted in stalling the charge of my gallant T-26's. The infantry gun took a direct shot an one of them and, even though its armour penetration is rubbish, blew it to pieces. Are my tanks not as good as the Kremlin propaganda suggests?
The German infantry on their right flank disembarked right in the face of my infantry in the church. The second section moved from the fields and occupied one of the housed at the crossroad.
Soviet Turn 4... I rolled pretty bad for my orders so I just concentrated on concentrating my fire. My infantry in the church opened up and killed three Hitlerites but their moral test allowed them a Beyond the Call of Duty result. This means they had the opportunity to take an extra turn immediately. Peter chose to return fire, killing a few of my guys in return, pinning them and preventing their second round of shooting. The German MG34's are nasty.
The rest of my shooting was concentrated on the infantry in the house. I fired HE from the 47mm gun as well as a full turn of shooting from the infantry in the woods. They were almost wiped out and the survivors were pinned.
My tanks on my right used the special rule thing and charged forward but had no targets to shoot at. I also had several units pinned so with my last Order Point I used a Rally Order to remove the pined markers (I had 4 units pinned and rolled a 4 - Nice and neat).
Hitlerite Turn 5 - The PzIII's moved up on the flank and destroyed on of my T-26's. Not a good start for me. The lead panzer-grenadiers shot at my guys in the church and killed some but failed to pin them. Luckily the rest of their shooting was more or less ineffective. One of my tanks in the center was hit and pinned but was otherwise unscathed.
Soviet Turn 5 - I rolled poorly for orders again. but this time I brought on my big guy: a T-35. It trundled forward at top speed putting fear into the hearts of the Hitlerites
The rest of my turn involved infantry shooting. I wiped out the section in the house with the use of my Maxim gun. I also killed a chap in Pete's advanced section, pinning them. I then tried to motivate my left hand section to charge over the hill and assault them but they decided hiding at the base of the hill had proven a good tactic so far and they were happy to stay there. So they became pinned themselves. I tried to activate my mortars but that failed too.
Three burning wreaks and my position was starting to look precarious.
Hitlerite Turn 6 - The PzIV fired HE into the church and wiped out my infantry section. A PzIII on the flank took on one of my T-26's and... It survived! That was a surprise.
Soviet Turn 6 - I had another section near the church so I re-occupied it and took aim at the advanced panzer-grenadiers and this time I wiped them out. So the German infantry was looking in bad shape. My AT gun took a shot at the PzIV but missed.
On my right my mighty behemoth move forward and took aim at the little peashooter - the 37mm AT gun. As the Hulk would say, "PUNY HUMANS!"
My shot missed.
One of my T-26's - now un-pinned, moved up to the hedge and took a shot at a PzIII but its tough armour deflected my shot.
Hitlerite Turn 7 - The 37mm took aim at the T-35. He rolled a 6 for spotting (so he saw it). He rolled 6 to hit (so he hit it). He needed a 9 or 10 to penetrate it. So he rolled box cars and blew my lovely monster to pieces with a single shot.
The rest of the German turn is irrelevant. It all faded into nothing at the loss of my beautiful beast.
At this point Uncle Joe's men had lost. We had another turn and one more loss just confirmed the worst as I exceded the Moral Point limit.
Oh well... We'll retreat to Moscow and then give it another go. I feel an 1812 type victory is on the what we need.
I really liked the game. It was a bit strange as the rules are very different to the WWII rules of my past. I use to use the old Airfix Magazine rules by Bruce Quarrie and then a local set of rules that were very much based and expanded on Quarrie's rules.
The action was fast paced and Pete and I got a fairly good grasp on the game pretty quickly. I had read the rules prior so I initially had a better grasp. I liked that the Soviets had the upper hand for the first couple of turns but the better German command and superior armour really changed all that. I could't always do what I wanted and had to make command decisions. Overall I thought I did okay with my infantry but my armour was next to useless. - Except for my armoured car which was equal to my tanks and performed better than any of them.
In the end the Pete never managed to get the objective so, although the Russians lost it was a victory at heavy cost to the Germans.
All the models, figures and terrain were supplied by Jim and I'm looking forward to using my own troops sometime in the future.
Oh yes... Hitlerites - This comes from a cheap $2 dvd that I bought years ago. It turned out to be a Soviet propaganda film from 1944. In it the Germans were consistently referred to as Hitlerites whilst the Russians characterized their own troops as brave and gallant soldiers of The Revolution!
WWII was my favorite period for a long, long time but for an equally long time, I haven't been happy with any of the popular rules being played. I use to have large forces for the popular participants (German & British desert, German, Brits, U.S. for Italy and Western Europe, Russians...). As it turned out I sold all of them when I was broke during a divorce in 2006. Almost 30 years of collecting and modelling sold.
However, I started collecting stuff again last year and I bought into the Battlegroup rules. But I never got to play any games because I thought no one in my club were interested in them. I was wrong.
I had a chat to Jim a couple of weeks back and tee'd up an intro game. Turns out Pete (my amiable Napoleonic ally) was interested too. So Jim ended up refereeing a game for us.
Jim decided on the Barbarossa supplement book and designed a 500pt scenario. Pete took the Germans (herein know as the Hilterites) and I took the brave Soviets. The objective was the church in the center. At 500pts this was considered a Platoon Level game. So each side must have at least one infantry platoon with various support options.
Jim on the left and Pete (the Hitlerite) on the right.
The game started with a Reconnaissance Phase. The able was bisected with the diagonal line and we placed our forces 10" on our own side of the line. Because we had equal forces there were no consequences for this phase. I had an infantry foot patrol and a BA-10 armoured car, the Hitlerites had a motorcycle and an Sd.Kfz 321 armoured car. They came down the main road and my troops occupied some woods and scouted the crossroad.
Turn 1 - Germans move first. The motorcycles occupied the hedgerow and set up an MG34 team in the corner. The Sd.Kfz 321 took a shot at my BA-10 but missed, and then retreated. In my turn I put my infantry on an Ambush Order and advanced the BA-10 to the crossroad and took aim at the dismounted MG34,pinning them and causing a casualty.
First blood to the Ivan!
Turn 2 - German reinforcements arrived. A lot of them too. A whole panzer-grenadier platoon in Sd.Kfz 251's. These included a mortar, a tripod mounted MG and a 75mm infantry gun. They spread out making a bee-line for the woods on their left and pushing forward on their right.
The Sd.Kfz 321 reemerged from hiding and took another shot at my BA-10, which was obscured by a building, and missed again.
The Sd.Kfz 321 reemerged from hiding and took another shot at my BA-10, which was obscured by a building, and missed again.
I brought on some reinforcements too. The majority of my motor-infantry platoon which also included a light mortar and a Maxim gun. My guys came in borrowed Hitlerite trucks which dropped them off and then vanished back to the rear.
My armoured car took aim at the Hitlerite armoured can and, with precise Soviet skill pierced its second rate armour destroying it in a blaze of glory for Uncle Joe! It then moved back slightly to the cover offered by the building.
Turn 3- and the German armour arrived in the form of a troop of PzIII's and a PzIV L/24. The PzIII's made a move up the flank whilst the PzIV took up a position covering the main the road and supporting the infantry who had debouched their vehicles, taking up position in the wood setting up the MG and the infantry gun. A second section moved into one of the fields whilst the 3rd section continued to advance on the flank.
Russian reinforcements also arrived and this time I brought on some of my armour - A troops of T-26's and my remaining motor-infantry section. These brave lads made an immediate move forward to face the Hitlerite tanks with superior Soviet Power!
There is a special Russian rule that allows a breakneck charge for the cost of 1 Order point, followed by a round of Area Shooting. So I did this. There are two types of shooting in Battlegroup - Area which is mainly for pinning enemy troops and Aimed which is for killing the enemy. I charged forward but my shooting was useless.
My recon infantry section made a move at the double and occupied the objective whilst my motor-infantry took up their abandoned position with a 45mm AT-gun and light mortar for support. Another section moved to the other side of the road to the base of a hill.
Hitlerite Turn 4 - More Hitlerites arrived but I'd lost count of them by now. However, one of them was a 37mm AT -gun. A door-knocker. A peashooter.
The Hitlerites, ashamed of the loss of their armoured car now moved up one of the PzIII's to tackle my brave BA-10. And blew it to pieces.
They also brought their mortar into play which resulted in stalling the charge of my gallant T-26's. The infantry gun took a direct shot an one of them and, even though its armour penetration is rubbish, blew it to pieces. Are my tanks not as good as the Kremlin propaganda suggests?
The German infantry on their right flank disembarked right in the face of my infantry in the church. The second section moved from the fields and occupied one of the housed at the crossroad.
Soviet Turn 4... I rolled pretty bad for my orders so I just concentrated on concentrating my fire. My infantry in the church opened up and killed three Hitlerites but their moral test allowed them a Beyond the Call of Duty result. This means they had the opportunity to take an extra turn immediately. Peter chose to return fire, killing a few of my guys in return, pinning them and preventing their second round of shooting. The German MG34's are nasty.
The rest of my shooting was concentrated on the infantry in the house. I fired HE from the 47mm gun as well as a full turn of shooting from the infantry in the woods. They were almost wiped out and the survivors were pinned.
My tanks on my right used the special rule thing and charged forward but had no targets to shoot at. I also had several units pinned so with my last Order Point I used a Rally Order to remove the pined markers (I had 4 units pinned and rolled a 4 - Nice and neat).
Hitlerite Turn 5 - The PzIII's moved up on the flank and destroyed on of my T-26's. Not a good start for me. The lead panzer-grenadiers shot at my guys in the church and killed some but failed to pin them. Luckily the rest of their shooting was more or less ineffective. One of my tanks in the center was hit and pinned but was otherwise unscathed.
Soviet Turn 5 - I rolled poorly for orders again. but this time I brought on my big guy: a T-35. It trundled forward at top speed putting fear into the hearts of the Hitlerites
The rest of my turn involved infantry shooting. I wiped out the section in the house with the use of my Maxim gun. I also killed a chap in Pete's advanced section, pinning them. I then tried to motivate my left hand section to charge over the hill and assault them but they decided hiding at the base of the hill had proven a good tactic so far and they were happy to stay there. So they became pinned themselves. I tried to activate my mortars but that failed too.
Three burning wreaks and my position was starting to look precarious.
Hitlerite Turn 6 - The PzIV fired HE into the church and wiped out my infantry section. A PzIII on the flank took on one of my T-26's and... It survived! That was a surprise.
Soviet Turn 6 - I had another section near the church so I re-occupied it and took aim at the advanced panzer-grenadiers and this time I wiped them out. So the German infantry was looking in bad shape. My AT gun took a shot at the PzIV but missed.
On my right my mighty behemoth move forward and took aim at the little peashooter - the 37mm AT gun. As the Hulk would say, "PUNY HUMANS!"
My shot missed.
One of my T-26's - now un-pinned, moved up to the hedge and took a shot at a PzIII but its tough armour deflected my shot.
Hitlerite Turn 7 - The 37mm took aim at the T-35. He rolled a 6 for spotting (so he saw it). He rolled 6 to hit (so he hit it). He needed a 9 or 10 to penetrate it. So he rolled box cars and blew my lovely monster to pieces with a single shot.
The rest of the German turn is irrelevant. It all faded into nothing at the loss of my beautiful beast.
At this point Uncle Joe's men had lost. We had another turn and one more loss just confirmed the worst as I exceded the Moral Point limit.
Oh well... We'll retreat to Moscow and then give it another go. I feel an 1812 type victory is on the what we need.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Conclusion...
I really liked the game. It was a bit strange as the rules are very different to the WWII rules of my past. I use to use the old Airfix Magazine rules by Bruce Quarrie and then a local set of rules that were very much based and expanded on Quarrie's rules.
The action was fast paced and Pete and I got a fairly good grasp on the game pretty quickly. I had read the rules prior so I initially had a better grasp. I liked that the Soviets had the upper hand for the first couple of turns but the better German command and superior armour really changed all that. I could't always do what I wanted and had to make command decisions. Overall I thought I did okay with my infantry but my armour was next to useless. - Except for my armoured car which was equal to my tanks and performed better than any of them.
In the end the Pete never managed to get the objective so, although the Russians lost it was a victory at heavy cost to the Germans.
All the models, figures and terrain were supplied by Jim and I'm looking forward to using my own troops sometime in the future.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Saturday, 5 May 2018
The Antigonids Just Keep on Coming
I'm still pressing on with my Successors and this time I have more euzenoi and a baggage camp.
I was going to order one of the Greek tents from Baueda Miniatures. It looks nice and not too expensive but the postage was ridiculous (three times the cost of the model). So I decided to make one.
I made a basic shape using SuperSculpey and glued it to some MDF bases. After baking it in the oven I made the tent on top of the basic shape.
I was going to order one of the Greek tents from Baueda Miniatures. It looks nice and not too expensive but the postage was ridiculous (three times the cost of the model). So I decided to make one.
I made a basic shape using SuperSculpey and glued it to some MDF bases. After baking it in the oven I made the tent on top of the basic shape.
After finishing it and giving it a second baking I decided to transfer it onto a larger base. I had an old drinks coaster sitting around, so I used that. I decided to paint it up in true Successor colours (lots of purple) and added a guard to keep the king/general safe.
So here's my simple, yet cheap, camp.
Also during the week I finished a second unit of euzenoi to protect the flanks of my might phalanx. I'm not sure if I should do a third unit at this stage or move on to some Thracian cavalry.
Both units together.
Wednesday, 25 April 2018
More Ancient Stuff
I re-based some peltasts and some slingers to go with my ancient Greeks. The slingers should also work with my Macedonians but I doubt if the peltasts will (though I probably wont need them for that purpose).
I also came up with a simple solution for adding markers to our ancient naval games. A clear base with a brass rod for adding coloured beads. Although I could also add a rod to the actual base of the ship too. For the purpose of scale; the brass rod is about 20mm tall.
I also came up with a simple solution for adding markers to our ancient naval games. A clear base with a brass rod for adding coloured beads. Although I could also add a rod to the actual base of the ship too. For the purpose of scale; the brass rod is about 20mm tall.
Monday, 23 April 2018
To Re-Base or not to Re-Base?
Well, I decided to re-base my Ancient Greeks to bring them into line with most popular rules sets. I originally had them as 6 figures to a 40x40mm base. Even though this didn't look as compact as hoplite infantry should be, it did show off the paint work a bit better. But, after seeing my Macedonians in closer formation I thought my Greeks could benefit from re-basing too.
I also wanted to be able to use some of my hoplites as possible Greek Mercenaries along with my phalangites if needs be. So I thought it would be better to have them on similar bases. So I did this horrible time consuming and wasteful task.
Now I did have two armies - Athenian & Spartan, but after re-basing I lost about 25% of my units so I now have one large Greek phalanx. It looks like I'll have to add a few more tiny fellows to bring their numbers back up to scratch.
Another reason for re-basing them was so that I can use them for Mortem et Glorium which requires more bases for individual phalanx type units. But they can still be used for most other rules too.
Now I just have to re-base my light infantry. These should prove to be a lot easier and I'll end up with more units because I based them differently to most rules requirements. Should I also re-base my cavalry? The 40x40mm bases do look a bit too deep but if I do... That's for another day!
Now, with all of that said and done, I've also finished a couple of other things. Some Macedonian light infantry and a piece of scenery. The figures are once again from Xyston with shield transfers from Little Big Men Studios. The temple is from the Forged in Battle range.
I also wanted to be able to use some of my hoplites as possible Greek Mercenaries along with my phalangites if needs be. So I thought it would be better to have them on similar bases. So I did this horrible time consuming and wasteful task.
Now I did have two armies - Athenian & Spartan, but after re-basing I lost about 25% of my units so I now have one large Greek phalanx. It looks like I'll have to add a few more tiny fellows to bring their numbers back up to scratch.
Another reason for re-basing them was so that I can use them for Mortem et Glorium which requires more bases for individual phalanx type units. But they can still be used for most other rules too.
Now I just have to re-base my light infantry. These should prove to be a lot easier and I'll end up with more units because I based them differently to most rules requirements. Should I also re-base my cavalry? The 40x40mm bases do look a bit too deep but if I do... That's for another day!
As is tradition: Spartans on the right...
... and the Athenians in the center and left.
Altogether and extra deep.
Now, with all of that said and done, I've also finished a couple of other things. Some Macedonian light infantry and a piece of scenery. The figures are once again from Xyston with shield transfers from Little Big Men Studios. The temple is from the Forged in Battle range.
Wednesday, 11 April 2018
My Diadochi So Far...
I thought I'd take some nice photos of my Antigonid Successors now that I have a semi-respectable phalanx. I still need a lot more more cavalry and I'll add at least one more elephant (see previous post). I also have a lot of light infantry/javelins to add too. I have plenty of figures waiting and I doubt that I'll have to buy many more, if any.
The majority of the figures are Xyston. The only exceptions are the elephant (Forged in Battle) and Cretan archers which are from AB. Shield transfers are from Little Big Men Studios.
First of all are my newest phalangites:
The phalanx consists of Agaema, Peltasoi, Chalkespides/Leukaspides (I can't really work out what the difference between the chalk's & the leuk's is supposed to be other than shield colour).
Thureophoroi & Thracians.
And my little cavalry wing. I can always use my Greek and Thessalonian cavalry for the time being until I get more done. I was actually planning to do the 3rd battalion of Lutzow infantry next but I might actually do another couple of bases for these chaps before I go back to that.
So there they are. I'll be adding another peltastoi and another regular pike unit and I have more thureophoroi & Thracians. As mentioned above I also have enough light infantry/javelins to add two or three units.
Note: Auto-correct wants to change peltastoi to Elastoplast.
The majority of the figures are Xyston. The only exceptions are the elephant (Forged in Battle) and Cretan archers which are from AB. Shield transfers are from Little Big Men Studios.
First of all are my newest phalangites:
The phalanx consists of Agaema, Peltasoi, Chalkespides/Leukaspides (I can't really work out what the difference between the chalk's & the leuk's is supposed to be other than shield colour).
Thureophoroi & Thracians.
And my little cavalry wing. I can always use my Greek and Thessalonian cavalry for the time being until I get more done. I was actually planning to do the 3rd battalion of Lutzow infantry next but I might actually do another couple of bases for these chaps before I go back to that.
So there they are. I'll be adding another peltastoi and another regular pike unit and I have more thureophoroi & Thracians. As mentioned above I also have enough light infantry/javelins to add two or three units.
Note: Auto-correct wants to change peltastoi to Elastoplast.
Tuesday, 10 April 2018
I've Got a Little Pachyderm
I'm still on a hiatus from painting Napoleonic's and still painting Diadochi. I've almost finished another unit of pike and I'll put what I have together for some photos tomorrow. But I'm still nowhere near finished them.
Anyhow, along all the other Macedonians I have sitting on my desk, I also have a couple of elephants from Forged in Battle (Westwind Productions I think). There were two in the box and I decided to make one of them. I've never painted an elephant before.
Here it is:
Anyhow, along all the other Macedonians I have sitting on my desk, I also have a couple of elephants from Forged in Battle (Westwind Productions I think). There were two in the box and I decided to make one of them. I've never painted an elephant before.
Here it is:
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