As mentioned in my previous post, I'm planning a game of Dragon Rampant for my clubs' open day in August. The idea behind this is to use the rules to create a mighty dragon and a classic D&D party to fight him. By using the various unit templates I've made a dragon that is the equivalent to a 36 point warband. likewise the party of "Adventurers" is also equal to a 36 point warband.
Each character is a Single Model Unit represented by a unit profile. The Knight is, obviously, an Elite Rider, The Dwarf is Heavy Foot, whilst the Barbarian is Bellecose Foot. Both the elf and sorceress are based on missile templates. The sorceress is a limited spell caster (Wizardling) so her shooting is played as if it is a "Magic Missile." The hobbit is a Light Foot unit with my own special rule Limited Invisibility. All of the characters have their own special abilities. For example: Azgrim Ironbeard has Dwarf Forged Armour (Mystical Armour in the rulebook).
Below: The party of brave adventurers: Lanolix Greenfeather, Grogan the Barbarian, Sir Garavel the Paladin, Bongo Stinkfoot, Vanya the Sorceress and Azgrim Ironbeard. Are they really brave or just unsuspecting Dragon fodder?
Okay! Now that I settled into it and started using the characters abilities the game was much more even. They managed to get a hard fought win, even though some of them went to meet their maker from getting to close to Anglanchor the Great's iron claws.
All in all what I came up with worked out exactly as I had hoped. The only thing I'm going to change is to reduce the armour of the dragons' rear legs. The Heavy Infantry profile has the special ability Wall of Spears. I removed this because it made no sense. So to compensate, I increased the armour by +1. This change drastically over balanced these body areas: 12 Strength points with 4 armour. For me that didn't work. So Rear legs ~ Armour 3. That's the only change.
So I'll be doing more play testing over the next couple of months to cement the rules into my head. It was a really fun game and took about 45 minutes from the first dice roll to the last. That's perfect for an open day participation game. I figure I should be able to play at least 4 games throughout the day and still have time to visit the traders.
By the way, the name of the scenario is Dragon Slayer. I hope to get the scenario published but if that doesn't pan out I'll put them up here and on facebook.
That looks awesome Ian! Like it's straight out of a mini's magazine!ReplyDelete
Sounds like it will be a fun game to play as well.
thanks Ben. It is a fun game to play. Fast and straight to the point and, as mentioned above, it's all over in about 45 minutes. Plenty of frustration and laughs.Delete