Tuesday, 25 December 2012

A variety of Recent Stuff

Well, I decided to get some of my lead mountain painted over the past few days. I decided to do some Pulp and Geezer figures because I'm going to want to use these guys soon. I also painted a bunch of zombies but I'll get some pics of them when I get more of them painted. I did a pretty rough job on them so that they would have that disheveled, walking dead look. I'm not very fond of nice neat zombies. While they look good they look nice to me they appear a bit too tidy for the recently risen.

Anyway here are some of the pulps that I've just finished. The chunky lady in red looks very much like my next door neighbor (same attitude too).







I really like these two. They are from Eureka Miniatures and even though they lack the detail of the others they have a great moronic look to them. I'm calling them the Piranha Brothers - Doug and Dinsdale.



And as I mentioned, I also painted up some Geezers. I still have some uniformed Old Bill on the painting table but so far I've done a Flying Squad and a bunch of Blaggers. Cheers.
Put yer trousers on. You're nicked!







Thursday, 13 December 2012

A Shady Meeting in Pulp Alley

I've been looking for a good set of rules for wargaming in the Pulp era for quite a while now and I've been lucky enough to be invited to try out the Pulp Alley rules by the authors: David Phipps. These rules are still in the play-testing stage but I have to say: I'm really impressed.

Players create a league with a leader and an array of  lesser characters including sidekicks, allies and followers. The mechanic is goal based with a striking difference - The use of polyhedral dice! The leader is obviously the most powerful character in the league and uses d10's and d8's. They also have the best skills. The remaining members have skills and dice in accordance to their ranking with the poor followers get the worst of this deal.

When creating a league you don't have to rely on counting points. Instead the game uses a roster system which can be chopped and changed in between games if you are playing a campaign. The only constant is your leader.

There is, of course, much more to the rules including the use of a Fortune Deck which throws interesting and events at the characters and looks to add great random elements and situations for characters to overcome.

I've yet to play a game of Pulp Alley but I'm planning on some games to get some old friends back into gaming during the summer break (here in Australia) . I wish I had these rules when I was designing my King Kong game. I ended up having to cobble together a set of rules because I couldn't find anything suitable (and having said this I'm not about to change anything now. Because I've designed everything to suit the game). However, I'm pretty confident that Pulp Alley will take the place of '#1 Pulp Rule Set' in my library.

And... I have the reason I needed to start sculpting my own set of pulp figures and making that tramp steamer that I've been planning...

Cheers.

Wednesday, 5 December 2012

Kong Terrain Almost Finished

Well, I've almost finished the terrain for my Kong game. I just need to make a bit more foliage and one or two more trees. I'm also making a few rock outcrops because I need to fill in the front half of the boards and make that area look a bit more rugged.

Anyway, here are some pics taken in my garage.



 

Tuesday, 27 November 2012

Kong Arrived Today

After a searching through every toyshop I could find and after scouring the internet over a period of months I finally found my Kong.

Where? Amazon for $7.95.

This little beauty stands about 6.5" and is the perfect size next to a 28mm figure. Not too small - Not too massive. Just right... Except his face. However, a bit of GS and an hour with just me and him and here he is.

When the GS has cured I'll add a few scars on his chest area and I'll bulk out his jowls  and give him a sightly shaggier look.

His favorite snack: French dragoon (grenadier company - Slightly saltier than regular troopers and less fattening).

Thursday, 22 November 2012

7TV - New Character Cards

I've been working on these since my first game a couple of weeks gone by (see the post below for details and some other images.





Saturday, 17 November 2012

Le Vaisseau-mère (The Mother Ship)

Le Vaisseau-mère is the most recent addition to my French GASLIGHT force. It is a large steam powered beast with twin landing platforms for transporting a squadron of killer Clockwork Wasps (I still need to make another 2 wasps for the full squadron of 8). These nasty little mechanical creatures are fast, armoured and boast a lethal 12" sting in the rear and a sub-machine gun mounted in the nose.The vessel itself has a control turret armed with twin defensive flamethrowers.



The model is kit-bashed from several kits: Airfix Steam Engine, Airfix Pontoon bridge (two kits), a 1/48 scale (brand unknown) KVII and and Airfix MkI Male tank. I think most folks should be able to see where the various bits are joined together. There are also a few scrap odds and ends thrown into the mix too.

This thing took me about 3 months to make. It wasn't that it was difficult it just took a fair bit of working out how to configure the damned thing! The real challenge was painting it. Painting took about a week in itself and required much twisting and turning and getting into hundreds of little nooks and crannies (in case you wonder, I am one of these folks who build something completely and worry about the painting when it's finished).



As far as gaming is concerned, I expect it to be a major disappointment. I didn't build it to be a lethal killing machine. I built it for the the purpose of having big, bombastic monster to move around the table and look impressive.

Anyway, here are some more pics:




Tuesday, 13 November 2012

More Character Cards - SuperSystem

As well as my first game of 7TV on the weekend I also played a game using my (first time developed) super-villains. I originally had the characters printed on A4 sheets via Excel but they proved pretty crappy so I made some character cards. Like all the cards I'm making I tried to keep them in the same flavor of the game.

I made a nice little template on Photoshop that I can use over and over. I just change various cosmetic stuff like borders, colours, fonts etc... depending on how I want it to look - In this case: Like a comic book panel.