I wrote a short series of 3 intro games that I'm calling Day 1. They start in the city and involve getting though to the suburbs where things might be less dangerous (they won't be, but that's the premise of the narrative). Game one is a straight up gauntlet run. Start at one end of a main road and get off the other end. Game two assumes the group have holed up in a building for a rest and then they're off again. This time the roads are gridlocked and other hazards make their presence felt. Game 3 sees the group trapped with some other survivors (NPC's) trapped and surrounded in a park from which they need to escape.
Three of the other survivors got off the table in turn 6 (at least half the group need to get off the table or those remaining have to make a post-game Survival roll. But turn 7 saw a large group of zeds turn up right in front of the leading characters. The police officer was off the table and the two characters below were caught. One was swarmed and the old timer had another frenzy zombie to deal with.
As a result the old guy was killed just as the leader came to help. The other - Daisy - was knocked to zero hit points (Life Points in the game) but didn't "Turn Zed." The old timer did and had to be put down again.
At this stage game 1 ended. The frenzy zed was dead as was the old timer zombie. The leader (Frank Banner) was helping Daisy. However, 4 of the seven starters were off the table so the victory conditions were met. And it was off to game 2.
Now I had some rules written for injured characters but I had to give them a bit of a re-write. Now that I had to put them in action they didn't quite work as I had expected. No worries though: that's why I'm play testing.
This scenario also has the chance of introducing a Looter. This is an NPC who is belligerent and who's main purpose is to cause trouble and steal Loot Tokens. Each game has a number of Loot Tokens (this game has 8). They are placed around the place and that's how you scavenge stuff. If the Looter takes them, then you miss out.
You can see Daisy, the injured figure from the last game. During this game she has to be helped by one of the other characters. She can't do anything and is virtually just a token. She has been passed around from character to character. In the pic below she's with Gus the mechanic.
In combat the survivors take damage just like in many other RPG's. The zombies have no Life Points. They only die if the survivors can get a Head Shot. This is a simple 2 Goal contest, usually rolled on multiple dice. It's surprising how hard it can sometimes be to roll 2 Successes on a handful of dice.
In the pic below. Frank and Dwayne got separated and had to take a back alley. Frank has jumped the fence (an Athletics roll) into the factory yard. There is a zombie knocked down in front of him. Frank can hit them but without a melee weapon he's having a lot of trouble killing them.
This last one is the same pic as the first.
Frank and Dwayne did rejoin the group (you can see them in the top left corner) and there was a major fight. Dwayne took serious damage and had to get off the table fast. He did, but in the end only 2 out of the 6 starters made it off the table. Because of that the remainder had to make Survival Rolls. Luckily they all passed (one only because she had a re-roll). So this game was harder and a lot more difficult. It was 10 turns long and I think more survivors would have made if off the table if Frank had been better able to make a difference.
One of the characters found a One Handed Weapon (a hammer, kitchen knife, or a wrench etc.). This can be given to Frank for the next game. Not as good as his machete but better than a pistol butt.
So there's a bit of a run down of how the game runs. Not super detailed, I know, but things are still in a state of flux at the moment and liable to change.
It is running the way I want it too. Very edge-of-your-seat in the later turns. Some concepts are a bit vague but that's the way I want them to be. I want to leave room for player interpretation so folks can read things to better suit their own vision f the zombie apocalypse.
Anyway, it's almost there but but yet. I have my well informed and experienced wargaming friend Bob, having a look at them for me. So I'm expecting some thoughtful critique. It's easy to miss the forest for the trees. Writing and re-writing and re-writing and re-writing... But it's almost there.
Cheers and thanks for looking in.
P.S. My newest pieces of terrain appear in the pics above. The dark green bus stop and some advertising boards from Sarissa Precision.