Tuesday, 19 February 2019

Preparing for the Siege pt7

So, I already had a Hellenic navy ready to use for my Siege of Rhodes game but it seems that I needed more. So I sent off a small order to Langton's and the pics below are what I got.

First off I ordered a couple more triremes. I'm not sure why I ordered these. I have a feeling I meant to order quadremes but I made a mistake. No worries though, I'll add them to Demetrius's pirate allies. I enjoyed painting these little guys again, so I may end up sending off another order in the future.

I also got some merchant ships. I wanted some of these anyway but I liked how in The Bronze God of Rhodes the Rhodians erected siege engines on some merchant ships to help defend the civil harbour, so I thought I'd add a couple into the mix. They'll give the Antigonids some extra grief as well as extra targets. I like the little swan things on the aft of the vessels.

(P.S. The Bronze God is a work of fiction but it has some pretty nice little touches that are missing from the scant historical accounts.)

I also ordered some of these lovely siege engines. As will be the case, they are not to scale with the walled city but they are supposed to be sitting off in the mouth of the harbour bashing away at the walls whilst creating a nice target for a possible Rhodian sortie.
So that's it for the naval game. I don't think I'll need any more miniatures. But in the future...?

Thursday, 7 February 2019

Italian Allies

I'm taking a short rest from 6mm to get some of my Roman allies done. These guys, who seemed quite small, now seem like giants compared to painting the really little guys. Actually, one of the reasons I wanted to have a rest from 6mm is because I found myself starting to get too bogged down with detail. And those little fellows don't need that.

I did a few Italian skirmishers a while back but I wan't really happy with them. So I went back and painted up some designs on their shields. Nothing too complex, just some simple designs. This makes them look a bit better.

On the other hand, I tried painting designs on the heavy infantry and that proved to be really difficult. I thought I could do it as I'd previously painted all the designs on my Greek hoplites but these guys are more in the Hellenic fold. All those geometric Hellenic designs are way too fiddly and detailed so I decided to use decals.

Unfortunately I didn't have a any decals suitable for Italians so I used some extra phalangite decals that I had left over. They don't really fit but they do the job with a little bit of extra free-hand painting. I've ordered the Little Big Man Studios decals for Xyston Italiotes and when I get them I'll just mix these couple of bases in with the others, so they shouldn't stand out too much.

Other than that; they look nice. Plenty of colour to catch the eye. They should look nice next to their Roman overlords (unless they defect to Hannibal).
Italian Allied Heavy Infantry

 Italian velite.

Some of my freehand hoplite shields.

I also finished some Tarentine Cavalry. I started these before getting into the 6mm stuff so they sat on my paint table, half completed for a while. Folks who read this blog with have noticed that I'm quite fond Xyston figures. They make some of the best 15mm miniatures on the market - They also make Tarentine Cavalry. I don't really think these figures come up to Xyston's usual standard.

Same deal with the shields. I used left over phalangite decals and painted a couple by hand. They should work well with my Successors or they can also be used as part of the Italians cavalry alae.

Next up: I've added some more ships to my Successor fleet and I'll post them when they're finished.

Monday, 28 January 2019

Preparing the the Siege ~ pt6

Preparations of the Siege of Rhodes continues at apace.

This week I've been getting more troops ready. Some rebasing needed to be done in a couple of places but, in general, it was a pretty painless exersize.

The Antigonids' are looking better off at the moment with a big influx of theurophori and peltasts. They do have the larger army so it's only expected that I need to make a lot more of them. The Rhodians, on the other hand have grown at a slower rate. The main re-basing that I did was on their javelin infantry. I decided that I should reduce the number of figures on the single unit I had already completed and by painting a few more I managed to turn one unit + a few, into three light infantry units. Again, the Rhodian units are split into two bases to allow them to be placed onto the city walls.

For Rhodes:
Three units of javelins.
 Elite Missile Troops - Cretan Archers & Rhodian Slingers
 A General and some marines for harbour defence.

For the Antigonids:
Four units of light infantry ~ Peltasts.
 Theurophori have doubled their numbers to 6 units.

These are mines covered by a penthouse. The idea is to work out some sort of rule to allow the use of mines as well as counter mining measures. I have a basic idea but I have to make sure the rules are uncomplicated, play quickly, and sneaky.
 Two more battering rams.
And last, but certainly not least... The man of the moment Demetrius Poliorketes - The Besieger himself. Also the full contingent of Hyspaspists/Silver Shields. There's not many of them but they are elite heavy infantry and should make quite an impact when committed to battle.
I also finished a couple more units of archers for Demetrius and more scaling ladders. But I didn't take any photos so they're not here.

One thing I am having trouble finding is the names of the other generals fighting with Demetrius. I've found one ~ Alcimus ~ who lead the incursion into the city after the walls were breached anddied there. As for the Rhodian commanders, I'm going to use the names of those mentioned in L. Sprauge De Camp's novel: The Bronze God of Rhodes (whether they are real persons of not!).

Quick Edit: 
Another unit of Rhodian Marines (just finished).

Saturday, 19 January 2019

Preparing for the Siege pt5

I've been making little boxes. Little boxes made of ticky-tack...

Well I've been making tiny houses to fill the void that is Rhodes. I think I'd made about 45 (I don't really know). It looked like an impressive amount sitting on the bench. I've used a mix of my own basic designs, and some of the Roman Sea print buildings. I wasn't sure if they'd look right but the do. So I decided to set up the city again and see what I had.

As it was... Not nearly enough:
So I started making more - mainly little ones from the Little Wars TV Ancient City pdf - but I did make a few medium/larger ones too. I now have about 60 buildings. These filled out the town a bit more,  but I'll need still more.

I was lucky enought to be the benefactor of a sad occurence. My wargaming friend Jim Lawrence passed away a few weeks back and last week at our club a whole bunch of his wargaming kit was put out for members to take what they wanted. I was lucky enough to gain some 6mm latex fields and roads. And they fit perfectly. Vale Jim, and thank you.

I also layed out some hills for the acropolis and the theater. These are main objectives for the game (the theater being the historical high point of the attacker's incursions). I think I need to find a better building to represent the theater. I also need to make the outskirts of Demetrius' camp.

So far it's looking good and I'll keep on making those little boxes.

As shown in my previous post, I've been painting troops so I decided to take the opportunity to put them out and man the walls just to see how they looked. I didn't think I had many troops as yet but I was dismayed to see that I had next to bugger-all. A pitiful few. I really need to step up the painting.

But they looked good on the terrain.

 The siege tower looks like a giant wooden Dalek.

Monday, 14 January 2019

Some Troops for the Siege

After getting the walls together for the city of Rhodes I started work on the city buildings. I chose to use the card/print buildings from Roman Seas and I got quite a few done. Unfortunately, I ran out of card to print on and I've had trouble sourcing the right sort of card to continue for the time being.

So I decided to start painting some troops. I did previously paint up some Irregular Miniatures to test my 6mm painting skills and then moved on to some Rapier Miniatures. But I also received my first order from Baccus. So I have plenty to get working on at the moment.

I'll most likely ditch most of the Irregular figures because the scale is out of whack with Rapier and Baccus.

I haven't painted too many of them as yet and I'm going to need an awful lot more but this is what I've done so far:

For Rhodes I have some archers and javelinmen. Rhodes will have a lot of light infantry manning the walls with their heavy infantry initially remaining in reserve pending any breakthrough. You'll note that I've mounted the Rhodians on 40x20mm bases. This is so that the base can be split to mount them on the walls. The rules will be that only 1 unit can defend a wall section and only 1 single unit may attack a section of wall (with supports though).
 Some light engine batteries for placement either on the walls on in the towers.
 And a unit of Ptolemy's veteran reinforcements. There will be a total of 3 or 4 units of these troops.
For Demetrius:
Some archers/skirmishers. These figures are Rapier on the left and Irregular on the right. You can easily see the size disparity.
Theurophori - Medium troops armed with spear and javelin. I have enough to make another 3 units at this stage. Baccus
Mercinary hoplites and some phalangites armed with spears (pikes not being the best weapon for storming a walled city). Baccus on the left / Rapier on the right.
Hyspaspists - (aka: Silver Shields). The elite troops of the Antigonid forces. There will only be two units of these troops on the table. Rapier with Baccus command.

Rhodes will also have mercinary hoplites, marines & citizen militia as well as Rhodian Slingers and both sides will have a couple of units of Cretan archers.

From a previous post I've also prepared some of Demetrius's siege engines.

Monday, 7 January 2019

Preparing for the Siege ~ pt 4

I'm on a roll so I'm taking advantage of it.

I had the afternoon off so I set up the table and mat again and got to flocking it. First I gave it two coats of dry brushing: a pale green acrylic followed by a sand coloured acrylic. I then found a large (mostly full) can of lacquer sitting forgotten on a shelf and I started to spray and throw some of my vast quantity of home-made flock on it. Then more spray and more flock and more spray...

Eventually I was satisfied. So I let it dry.

Then I decided to see how it looked with the sea mat underneath.

And I saw that it was good.

So I then put the walls up again to try and work a better configuration.
You can see some of the detail of the walls here.

 This bottom corner was still giving me trouble and after trying various configurations I decided to make a couple of "special" pieces that angled back a bit more acutely than the other pieces.
This solution worked.
I then added some basic hills to represent the high ground. I might make some bespoke pieces for these areas. The high ground is where the acropolis stands so there are a couple of temples and the stadium. These are important areas and this is where a main part of the fighting took place when Demitrious's troops broke into the city. So this area will be one of the major objectives for the game.

(P.S.~ The Rhodians ejected them with much slaughter).

I also put some ships in the port because I've been wondering if they will look in-scale in context with the city. I think they look okay. Like the ground forces, they really represent counters that, in turn, are representing actual units.

Next, I have to make the town.