Saturday 22 July 2023

Operation Huskey ~ Pseudo-Francofonte 1943

Today at the club it was O Group. I played a game last week and got a taste for a bit of WWII action so we had another game today. Last week it was Normandy but today was Sicily - Op Huskey: The Seaforth Highlanders against the Herman Goering Div in game loosely based on the 5th Seaforth's attack on Francofonte. I normally post my WWII stuff on a separate blog but I thought it's a bit pointless doing that and better to keep stuff together . So I decided to post this here instead.

In reality the defenders were fallschirmjäger but I never did get around to finishing my battalion so I had to compromise. For this game the HG Div were a worn battalion with Confident status. The Seaforth's were regular. I basically took some general elements from the battle and the battlefield to make up this scenario. Today: I played the Germans and Michael played the brave Highlanders.The Seaforth's start-line is the wadi. Vehicles can only cross via the bridge. The German defence runs from the vineyard to the cemetery near the centre. The objective is to clear the buildings representing the outskirts of the town.
German patrols press out from their defensive lines right from the outset in order to deny ground and force the Scots to deploy their platoons out in the open. There is a lot of scrub on the table so the whole area is considered Obscuring Terrain.
The Scotsmen made a bold advance very early on, taking a small hillock near the centre. This prompted the Germans to reveal one of their units in Ambush: a quad 20mm auto-cannon hidden amongst the grape vines. The Scottish platoon took some withering fire followed by shooting from an infantry platoon. As a result they lost a section and withdrew back behind the hillock.
From the wadi the Scots observe the walled vineyard on the steep slope above.
A platoon of Grant tanks advance over the bridge only to be met with an artillery stonk for the German FOO located on the slope above. Michael chose a section of Grants as opposed to Churchills' and this would prove to be a mistake in my opinion. (As it is: I don't have a great deal of armour for the Med at this stage and we were told that Grants were pulled out of the line prior to Op Huskey.)
The advance of the British armour brought out a big predator. This is the first time I've used a Tiger in O Group. I used it because it fitted in with the scenario. It proved to live up to it's deadly reputation.
The big cat rolled on and immediately took aim at the British armour. One shot and it smashed the lead elements on the bridge. That was completely unexpected. Because of the elevation the big tank had a range of 50" (my stuff is all 20mm) and long range shooting, for some reason, doesn't suffer any any effect in O Group. Unless I'm unaware of it and we've missed something.
The British had a troop of 17pdr Pheasant guns which Michael deployed after the Tiger made it's entrance. He tried to push them over the bridge to bring them into range because the other side of the wadi was just outside of range for the Tiger's current position.
Over near the cemetery a carrier platoon deployed and took me totally by surprise. They have some impressive firepower and they're armoured which makes them difficult for infantry to deal with them. I was unsure about the anti-tank capabilities of the German infantry in Sicily so I went with the anti-tank rifle option and the infantry section in front of the carriers did manage to cause some shock on the troop.
Back at the vineyard, which was starting to become a bit of a fortress as units were slowly deployed, the 1st Company command mounted in a SdKfx 250/8 (short barrel 75mm gun) opened fire on the 17pdr troop knocking out one of the vehicles and causing the crew to bail out. The gun was saved and deployed near the bridge. Soon a long duel between the Tiger and 17pdr would begin.
The other gun crossed the bridge but caught the eye of the commander in the Tiger who ordered HE onto the target disabling both the vehicle and the gun. The attack by the Seaforth's was beginning to run into problems.
Festung Weinberg! The vineyard now truly became a fortress with the deployment of a second platoon with an MG42 MMG in support. The MMG and quad 20mm really dominated the centre and could bring concentrated fire to bear on anything that attempted to move in the valley. As a result they attracted artillery and mortar fire which they withstood without the need to move out of the beaten zone. However, the company commander in the halftrack was almost destroyed and was forced to pull back.
The Duel - Every turn I ordered the Tiger to shell the deployed 17pdr with HE, and every time I did that, Michael would reply with anti tank fire. I'd cause some shock and the gunners would rally. Then the same would play out with the gun shooting anti-tank and the Tiger shooting HE. The 17pdr must have taken at least a dozen shots and they just kept on missing. They would fire twice each turn they would miss twice each turn.
The Tiger was in a very dominant position but it was also very vulnerable. It was sheer luck that it held out against the 17pdr. The guns on the Grant had zero effect on the big cat but they did contribute to the shelling of the vineyard. I decided that I'd have to do something about that.
My second little fortress took shape in the grave yard but their position was much more exposed. They would be stonked by mortars several times and eventually be targeted by artillery. 
Several time the Seaforth's attempted charge over the hillock to storm the cemetery but mortar fire and the quad 20mm stopped them. However, look at the photo below... That platoon in front of the bridge would change everything for the doughty Scotsmen.
Expecting the assault on the grave yard to intensify I pre-emptively sent in the cavalry to save the day!
As Festung Weinberg (vineyard fortress) came under more intensive fire I sent the Tiger forward to deal with some of the problem: the Grant tank. The Tiger rolled forward, took aim, hit their target and there was no more Grant. I was thinking that by doing this I was tempting fate and that the 17pdr would now find it's range... No way. It just kept on missing.
The platoon near the bridge moved  boldly forward and got into range to assault the graveyard. The Germans had been heavily shelled and come under small arms fire and the forward platoon was suppressed and had taken casualties, so they were quite vulnerable. The sweeping advance by the Scots was an unexpected move.
By the time the assault hit home the entire platoon was destroyed and only the MMG remained. Needless to say they were unable to withstand the assault and were wiped out.
The battle for the graveyard was pretty intense. The remaining Germans had to re-order their facing under fire (which they did with with luck on their side). Using a Company Order they then made a counter-assault on the Scots, throwing them back and causing the remainder to retreat.
And just when it seemed that the 17pdr was doomed to failure they scored a direct hit. Unfortunately for the Scots, the Tiger's frontal armour was enough to save it but it did cause two shock on the big beast which kept it subdued for the remainder of the game.
As the light was fading the Scots put in a final effort to capture the cemetery. The carrier platoon, now dismounted thanks to effective anti-armour fire from the HG infantry, surged forward and assaulted the suppressed defenders, outing them for good. The little Sdkfz 222 helped to supress the carrier platoon initially for a turn or two but artillery fire forced it to pull back along with the platoon it was supporting. So the cavalry didn't have much effect in the end.
During all of the action around the cemetery the HG Div had gone from one infantry base KIA to 7 bases KIA. The Seaforth' were in better shape but the loss of the Grants and one of the 17pdrs increased their casualties. I was very close to a second FUBAR. A successful hit on the Tiger might have done this... But the 17pdr missed again!
So, as the fighting ceased the 5th Seaforth's were in possession of the graveyard and would be able begin reinforcing it. This gave them control of the valley but the HG Div was still firmly entrenched on the heights. Looking at it like this it seems the battle was a draw, but when you look from the point of view that the HG Div started as a worn battalion and had lost about 40% of it's effectiveness they were in no position to hang around. There was no way they could take back the cemetery. All they could do was keep a weight of fire on any units defending it. An attack from the wadi, which I expected but never eventuated, would have put a lot more pressure on the German position. But saying that: Festung Weinberg would have been a tough nut to crack.

Conclusion...

It was another really enjoyable game of O Group. I've recently been thinking over the past couple of weeks about selling off some of my O Group WWII kit or, at least, rebasing for smaller games. However, the games over the past couple of club meetings make me think that I should keep it as is. Although I feel I do need to add a bit more Allied kit to my collection. 

And finish off my fallschirmjägers!



Saturday 15 July 2023

Some Orcs and Some Elves

I haven't been painting much recently although I have spent a bit of time gluing together various plastic figures. I assembled a box of Oathmark dwarves as well as some some Revenants from the same range. With the Revenants I used the archer arms from the Wargames Atlantic Goblins box. They came out very nice and I'm looking forward to painting them. However, this post is about the figures I've just finished.
I didn't paint all the orcs in the photo above... I painted the ones below and added them to the above band of evil doers. I like these Wargames Atlantic Goblins. They have a very distinctive look when compared to the Oathmark figures. I call all of them orcs but to my way of doing things I call these little fellows Mountain Orcs. They are cave dwellers so they're a bit smaller with paler skin.
On the other hand I call the Oathmark Goblins orcs too even though they have recently brought out a boxed set of Orcs which are a little bit larger... It's all very confusing so I just call them all orcs. So... Below we have a metal Oathmark Orc Captain and a shaman both from the same command set. Both of these are really nice figures and easy to paint. These will be the command element of my Oathmark/Perry kitbashed orc division (I have a second box of them in the post as I write).
As for the elves, I did this pair of metal Reaper figures. The archer will be the dedicated archer figure for my Dragon Slayer game and the other will become a captain for my larger elf army. Both of these figures are very, very nice and they demanded some detailed brushwork. 
I call this character in my army The Prince in the Scarlet Robe after the Michael Moorcock character Corum. This figure will replace the figure below which is somewhat lacking in the dramatic Elite Captain of the Guard stakes. Or he may even replace my elf king if the mood strikes me. We'll wait and see.
So that's it for now. I've moved on to painting some dwarves but I have feeling they are going to take me quite some time. I've been writing a set of fantasy big battle rules for myself and, as a result, I have a feeling I'm going to need to rebase a few hundred figures. All of my elves and orcs are mounted on multi-figure 40x40 bases whereas all the rest of my fantasy armies (woodland folk, undead, dwarves, northern men and my imaginations medieval army - which can also stand in for a fantasy army - plus more...) are all on 25mm round bases and they outnumber the elves and orcs about 2:1. One basing method has to give way and 25m round bases are more versatile. I have about 180+ each of elves and orcs on multi-bases. That's close to 400 figures to re-base. Ouch!

My sanity may be called into question sometime in the near future.