Tuesday, 28 May 2024

Bug In or Bug Out!

 A short Space Bug update.

I have a bug at this point in time. I'm coughing and full of snot. Hot lemon and honey with a shot of whisky is the only cure. At least it's the only of which I approve!
Anyway, enough of my misery and complaining... I've continued to paint bugs and I've managed to finish two of the larger bugs that I bought - the Ankeg 3D prints I recently bought. They took a bit more effort than the others and they came out looking great. I might see if I can get my hands on a couple more. At $20 for a pair they're pretty good value compared to other "space bug" miniatures on the market.
Compared to the Wargames Atlantic, Harvesters they are about twice the size. So they will be perfect for representing larger/tougher bug species or unit leaders etc. I mounted the harvesters on 40mm bases and these bigger guys are on 60mm bases. I wasn't too sure about the ivory coloured mandibles and claws but that's the way I did them and I'm not going to change them now. Since I took the photo's I have noticed that I forgot to paint their eyes but that's an easy fix.
I also took some pics of my other bugs. These are metal figures from Khurasan Miniatures from their 15mm sci-fi range. I considered getting more but I looked at their site and saw a Bugswarm Pack which is what I bought. It has 30 of the green bugs so I must have anther packet of 15 somewhere. I know I've seen them but I can't remember where they are. I don't want to order more in case I find them. I like the idea of using these as something like a large locust swarm, so lots of them would suit that theme.
I'd order more of these but they come with 4 flying and four on the ground and I only really want the flying version. What sort of fool would want flying critters that aren't flying? Not this fool!
So that's it for the moment. I haven't found the big beetle figure from my previous post. It came as part of the Bugswarm Pack. I know I still have it but it's a matter of locating it amongst the various boxes of various armies in various locations around the house and garage.

Thanks for reading,
Ian KH

P.S. The whisky was Jack Daniels for those interested.



Sunday, 26 May 2024

Space Bugs Are Coming To Town

Another day and another post about Space Bugs.

I finished off my first box of Wargames Atlantic, Harvesters during the week. There are 20 large bugs and 10 smaller ones in each box so I decided to make them into units of 5 models. As a result I have 15 normal bugs and 5 with ranged bug bio-weapons. That's 20 bigg'uns and 10 little'uns.
As you can see in the photo above they make up a good starting hive. You may have noticed that I stated above; "my first box..." which implies that I have more. This is true. I ordered another box and it's on its way. Two complete boxes should make up a pretty intimidating bunch of bugs. I'll probably change the ratios and squad sizes when I get more models to play around with. I'm not sure yet so we'll see.
Here's just the new ones I added (3 regulars and 5 bio-weapons, 10 little ones). I added some fluro green to the bio-weapons to give them a bit of extra colour. It's not very evident in the photos.
I'm not sure how to classify these small bugs. They are a decent size (the bases are 25mm) so they're not small when compared to a 28mm human. I mean... If you saw a bug that size coming at you I'm sure you'd need a change of underpants. Especially if there was a small swarm of them. I know I would!
I still haven't figured out what game to use these for. I made up a Xenos Rampant list but it doesn't really scratch the bug-itch that I have. I much prefer the Firefight rules but it's difficult to add bugs into it. I can make up my own list but that would only be for my own games. As it is, they will work for either or both set of rules.

That's all for now.

Cheers,
Ian KH

Sunday, 19 May 2024

Sir, We've Got a Bug Problem

And we're gonna need some Bug Dust. ASAP!

Hot on the heels of painting a bunch of zombies I intended to complete painting the half finished WSS English cannons that are sitting on my paint table. Instead I broke out a box of Wargames Atlantic Harvesters and started snipping and gluing plastic bugs.
I've wanted to do a hoard of bugs for a long time and I actually acquired a box of Starship Trooper bugs a while back. I painted them up but then lost interest in the whole bug thing and sold them. Silly thing to do: but there you have it! Anyway, now, for what it's worth, I've gone and made anther bunch of bugs.
These figures are difficult to put together and it took me most of the week just to construct this lot. On the other hand painting was easy. White undercoat, heavy wash using contrast paint, heavy light khaki dry brush, then dry brushed the red and then the black. A bit of detail on the fangs, mouth and eyes. Very easy. They are mounted on 40mm bases with a simple pva/grit mix. Reddish to make it look like Mars or any other desert terrain/planet.
I've since constructed a few more with ranged bio-weapons. I have 4 more to construct but I haven't decided how to do them at this stage: close combat or ranged? I think I'll get myself another box of these. I've got a method now for their construction which is still a pain in the arse but at least I know what I'm doing. There are 20 models in a box as well as 10 little ones. I'm not sure what to do with them. Put them onto individual 25mm bases or make swarm bases?

Here's a photo that gives a better idea of their actual colour against a more neutral background.
I also picked up a couple of other figures last week. This first is a spider queen. I think she could work well as a Hybrid Hive Queen. I picked her up a a local store House of War. If she doesn't work out she could become one of the leaders of my evil fantasy army. Either way, this is a great figure.
These next ones are Ankheg - I only know these creatures for D&D. I don't know if they exist in any mythology or fantasy literature. I'm just going to use them as big bugs/bug leaders... Whatever. They should look okay. Also, these are the first ever 3D printed miniatures I've ever bought. It will be interesting to so how the material reacts to painting.
Now, I also have a bunch of other things that I can shoehorn into this bug army of mine. Some of them I actually bought when I started with the Starship Trooper bugs. It was actually waiting for a long time for them to arrive in the mail that crushed my first attempt at a bug army.
This guy is pretty big and looks pretty imposing. He'd make a good sort of tank-bug.
I have quite a few more more of these flying guys than the ones pictured here. I'm pretty sure I still have some unpainted ones too. I'll have to try and find them. I used them as giant flies when I was playing Rangers of Shadow Deep.
I also have these figures that might fit in with the bug theme too. I have a feeling I might have added a saddle and a goblin to the scorpion. The other is an umber hulk. It looks buggy and mean. It doesn't fit with any other figures I have so maybe this is army could be a good home for him.
These are from my evil army and they could work but I don't think they'll fit in. Wargames Atlantic make some fantastic spider models but they are so good that they worry me. I have a very acute case of arachnophobia and those figures just scare me. These GW spiders don't worry me because they look like silly toys. But realistic spider figures just freak me out. I have about a dozen or more of these and I'm pretty sure I rebased them onto round/oval bases at some stage.
So there you have it. Bugs, bugs, bugs.

As far as rules are concerned: I have a copy of Xenos Rampant which I've dragged out. I'm pretty sure there is a generic space bugs list in the book. I'll go through the book again and see what I can come up with. I already have an enemy for them that is ready to hit the ground fighting. All I need to do is work out a good list for them.

On the other hand I also have Firefight from Mantic games. I like those rules although I haven't played them for a while. But the last time I played the game there was no scope for a bug army. Maybe that has changed. I'll look into it.






Saturday, 11 May 2024

Back From The un-Dead

 Greetings folks, it's been quite a while since I posted anything here. The reason for this is that I lost all interest in the wargaming side of my life and didn't do anything for quite a while. I did actually paint a brigade of 10mm English for the War of Spanish Succession but I never photographed them and never posted anything. I started painting some guns for them and that's where my interest ended.

But things have changed and I've hopped back on the wagon with a decision to look again at the solo zombie game I wrote during covid: Infection Z. I put it to rest for a while but now it is time to look at it again with fresh eyes. So here I am again, back from the dead with some undead.
Having lots of time to think I came up with a new concept. One of the problems I was having with the game was discerning Active zombies from Inactive zombies. This is important to the game because active zombies react differently to inactive ones. The solution I've come up with is really very simple. Inactive zombies are grey. When they meet the criteria to become active they are replaced by a fully painted zombie figure. They might get replaced straight off the mark before the first turn even begins or they may remain inactive for the whole game.
As it is, it's nothing to write home about but the concept has changed a whole raft of rules that were making the game difficult to write up as rules. I understood what I wanted but when trying to write the concepts they seemed convoluted, confusing and overblown. This idea has helped streamline a lot of these issues.

Painting these guys also gave me a very simple little project that I could start and complete in a couple of days (I had to let the black wash dry overnight). This was good as it got me back upstairs and into the hobby room. A couple of weeks back I took a bunch of stuff to a bring & buy. In amongst the stuff I found a bag of unpainted zombies. I pulled them out and put them aside, and that got me thinking. 
There are 36 zeds here. To place them on the table for my game it's a matter of dropping them and where they land is where they start the game. I'm not too precious about plastic zed-heads, even my painted ones live in a box all jumbled together. I do have some metal figures and I do take care of them but these guys are for dropping and standing them up.
I also dug out this mini-supermarket building that I started making a couple of years back. I started and then got bored with it. I've decided to finish it off. It takes a surprising amount of time to make these terrain pieces look nice and then semi-destroy them to make them look derelict. But the results are worth the effort. I've made a few in the past, some MDF models like this one and some from scratch.
The kit is from Sarissa Precision and it comes with a service counter and a couple of small shelves. I made the larger shelves with thick card. There's enough shelving to make it look like a proper mini-mart and to enable easy placement and movement of figures as well as plenty of places to scavenge for potential loot.
Well that's it. Something small to get me back into my hobby. I'll finish off the guns for the 10mm WSS English in the next few days and take some photos.

Bye.



Wednesday, 10 January 2024

Some Guards for King Louis ~ Gardes-Françaises

I thought I was finished painting French for my War of Spanish Succession but, as I was getting some Allied battalions ready for painting I decided to complete a half finished guards battalion that I started at the start of 2023. It was actually painting these figures that stopped me painting WSS in the first place.
The reason I stopped painting earlier in 2023 is that these figures are just too detailed for 10mm. They're Van Dyck Figurines and whilst they look outstanding and have beautiful detail I find them really hard to paint. You'll often hear people say about the smaller scales: "I could never paint those they're too small!" the usual reply goes along the lines of: "But you don't paint them in detail. It's all about the mass effect." 

Unfortunately this doesn't hold true for Van Dyck Figures. They have fantastic detail for 10mm. The level of detail would be great even if they were 15mm and because of this they almost demand detailed painting. This for me is a deal breaker. My recent love of 10mm is that they are easy to paint and I can pump out big battalions and squadrons at a heft pace... But not with these figures.
The first battalion was half done and still took me about 4 days to finish whereas I've been doing 36 figure battalions in about 3 days from scratch. That's two per week (or three squadrons of horse in the same time). The second battalion took me about a week of some pretty solid painting sessions. That's what I'd spend of a 28mm battalion. That's not good!
Also, these figures don't fit with the Pedraken figures very well and that, plus the high detail is why I decided to do them a Gardes-Françaises. The uniforms aren't quite right so I just gave them a perfunctory "paint conversion," to give them a representation of the proper uniform. As it is; they're 10mm and using the 3' Rule they pass muster well enough. Just don't look too close and expect perfection.
Anyway, this was a labour of love and now they're part of my army. They do look nice and I intend to add a Gardes-Suisse battalion to complete the brigade some time in the future but for now I'm going to concentrate on an English brigade: Rowe's Brigade @ Blenheim - First regiment is Ingoldsby's Foot ~ the Welch Fusiliers, who later became the 23rd Foot. They are primed and ready to go.

One thing I realised as I was taking these photo's is that I forgot to give them a brigadier. I'll have to find a figure and rectify this situation.

Sunday, 31 December 2023

Last Battle for 2023 ~ Sedan 1870

I was invited to take part in a final big battle to close off 2023. This was the Battle of Sedan 1870: The major defeat of the French Army by the Prussian and German allies that signalled the final stages of the Franco-Prussian War.

The game was put on by Andrew in his lovely spacious wargaming space and was played over two days. The rules we used were a variation on Fire and Fury/Age of Eagles. Other players included John S, Jenko, Nigel and Anthony (who I met for the first time on day 1). Anthony and I played the unfortunate French on Day 1 and Nigel stepped in for Anthony on Day 2.

The spectacle of the initial deployment was mind bending. So many troops... So many Prussian guns... All those coloured dice on the table were used to differentiate corps & divisions, otherwise it would have been too difficult to keep track of who was who and what was what. As it turned out is was still an difficult task to keep track of the French who were crowded in to a tight area with very little room to manoeuvre.

"We are in a chamber pot, and we're going to be shat upon."
 ~ General de Division Auguste-Alexandre Ducrot ~
Unfortunately, the photo's don't do justice to sheer amount of figures on the table.
Above and below: Looking at Sedan (the central built up area) from the north bank of the River Meuse to the south.
The French eastern perimeter edge. This was where the initial Prussian thrust came from. Facing these troops was the massive grand battery in the pic below. The Prussians didn't have many troops deployed at the start of the battle but huge amounts of reinforcements were pouring in right from the word go.
This massive gun line started delivering casualties right from the first turn and it continued for the whole battle. Unfortunately there was little we French could do about it. We did manage to deploy our own grand batteries on some high ground opposite but it did little to help. We managed to silence some of the Prussian guns and slow down the initial infantry assaults but the weight of Prussian firepower and troops just wore us down.
We managed to hold the banks of the stream for a short while. The first Prussian attack was pretty much repulsed. But subsequent assaults drove us back. We formed a second line but that was driven back, as was a third line.
On our western flank the Prussians were slowly moving into place to try and close the pincers around the French. We had a couple of cavalry divisions and decided to attack with the hope of driving the Prussian infantry back and charging their guns before they had a chance to unlimber. We had limited success. The charges went through but failed to follow up and hit the guns. As a result our counter-attack stalled. We did cause a major traffic jam but by the time we sorted ourselves out for a second push the Prussians got their troops into a decent defence.
This was the Prussian pincer coming from the east. We managed to prevent these troops from getting too far and they were pretty much held for the entire battle. (You can see John's hand-of-God instructing his troops on how to perform the classic "pincer move.""
Yet another Prussian gun line pounding our troops from the northern bank of the Meuse. In this sector (north) we had major traffic jams but we put up a good defence for the majority of the battle. However, when the main Prussian push came in this sector our forces pretty much began to collapse. It was more a matter of isolated worn out units getting in the way of the Prussians and slowing them down. By battle's end the Prussians had pushed through both of the small built up areas that you can see and almost to the walls of Sedan itself.
Still holding the river line to the east at this stage. We did make them pay to get across but, unfortunately, we also paid a high price trying to hold them back.
On the French right (west) the Prussians got the better of us and started to push around our flanks. We had received the order that we could attempt a break out and this was the direction we thought would be our best option. Throughout the battle we did push into the Prussians and gave ourselves some breathing space but as the Prussians slowly shook themselves out we began to lose ground again. We lost the opportunity and now we were beginning to be squeezed.
You'll note that our central reserves are looking very thin. We were getting to the stage where we had suffered "Heavy Casualties." This would give us deductions on our command dice rolls and when it happened whole brigades started routing and leaving large gaps in out lines.
The western arm of the pincer was getting around our flank. In the photo below we still had a chance to drive into the Prussian guns and then into the big traffic jam. But it didn't eventuate. The Prussians got their guns deployed and slowly started decimating our cavalry. 
As you can see the weight of numbers in the west was getting the better of us and the Prussians began to push us back. It was a slow grind for them but this sector was where the; "-2 Heavy Casualties" modifier, really took it's toll on our troops with several of our brigades either retreating or breaking.
The photo below was our second line of defence. It looked good but collapsed pretty quickly because it was manned by worn and spent units. Also, our line had nothing to anchor itself upon and that huge battery to their front was still pounding away. You can see our own gunline on the high ground behind. Parts of it did good work pinning down the eastern arm of the pincer but other than that it was of minimal effect.

Unfortunately, I didn't take any more photos as the battle became more intense. The French reached that critical "Heavy Casualties" mark and things just went down hill faster and faster. We surrendered. The Emperor Napoleon III was taken captive and that was the end for the Second Empire.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It was a great game for the end of the year and I'm very happy to have taken part - even on the losing side. A big "Thank You," to our host; Andrew who took the time to do the research, create all the unit labels and set it all up. These photo's really do not do much justice to the vast amount of troops on the table and, as more and more Prussian reinforcements arrived, the numbers grew even larger. 

Also; thanks to the other players. I didn't really know the rules as the last time I played Fire and Fury was several years back. I managed to pick up the rules fairly quickly but the help of Anthony, John and Andrew was greatly appreciated. 

So it was a big end to 2023 on the wargaming front.
 
Happy New years folks, and I hope you have a great 2024.