I resumed my solo campaign of Rangers of Shadow Deep and I'm keen to keep going (you can follow the campaign here or via the page in the header above). However one game into it and, I found that I needed a specific piece of terrain and somewhere along the way I also need a specific monster. So, if I wanted to continue I needed to make them. So I got busy.
Saturday, 30 January 2021
A Fountain. A Flower. Some Tentacles
Sunday, 24 January 2021
Snakemen Review ~ Ghost Archipelago/Frostgrave
I wanted some general purpose bad guys. I'm sick of using orcs/goblins and, besides that I also rebased all of my goblins onto multi-bases for big battle games. I liked the look of the Frostgrave Gnolls and I also liked their companions the Ghost Archipelago Snakemen. Which should I get?
Obviously, I went with the snakemen. I think it's because I re-read R.E. Howard's King Kull stories in early 2020 and it gave me a bit of a soft spot for some antediluvian saurian evil doers. Unfortunately I'm not sure if I made the correct call.These figures are sort of okay but there's just something that's off with them and I don't know what it is. It might be their short arms, their hunched up look, their lack of tails or something else. I just can't place it. Maybe I'm just feeling a bit uneasy about painting tiny replicas of our Reptilian Overlords. They'll probably send out their secret agents to "suicide" me for posting this.
Painting-wise, these guys were a challenge. I wanted to make them appear without any metal or with minimal metal such as silver or gold. I was going for a sort of Aztec/Mayan look with obsidian weapons etc. Surprisingly, this made it difficult to paint some parts of the models until I thought of adding bone to substitute for metal. I tried to make a fair bit of their armour and embellishments look like nephrite jade which I thought would fit in with the overall aesthetic I was aiming for. I'm not sure if this worked. I might have to give those areas a coat of gloss varnish.
Overall, I think they look wrong. I tried to add some colour (other than green and brown) to their cloth covered areas. Unfortunately I think that by doing so I've given them a sort of Teenaged Mutant Ninja Turtles vibe.
Thursday, 21 January 2021
A Lich In Time Saves Nine
A lich in time save nine in time to stay alive 'cause we are so divine.
So the song goes... Or something like that.
Anyway, I painted the Frostgrave Lich Lord figure. This is another of those figures that has been sitting on my table, half done for the past half a year. I can't remember why I bought it in the first place. I have several other undead figures that could represent a lich.
I tried my best to make it look okay but I'm pretty disappointed with it overall. It there was some sort of texture on the tentacles this figure could look great. I could have done some greenstuff work on them but I couldn't be bothered putting that much effort into the figure. It's cheap and, unfortunately, it's nasty too. I thought it could look good as a central enemy for a game and guess it can till fill that roll. It just won't look as good as I wanted. Not my favorite monster figure.
Monday, 18 January 2021
Solo Frostgrave ~ The Writhing Fumes
So, in the end I decided to continue with some solo Frostgrave.
Following from their previous venture into frozen ruins, the wizard Zanzabax and his apprentice Marzbar, once again lead their band of treasure seekers into Frostgrave. The takings from the previous venture were substantial and it was hoped that similar gains could be made. All of those hired previously survived with only Jasper the archer suffering an injury that has seen his health permanently reduced by 1 point.
This time Zanzabax will be leading his band into the area of The Writhing Fumes (Scenario #1 from Perilous Dark). They stand under a bronze statue of a long dead magical practitioner from the ancient past and plot their course of action...
Zanzabax attempted to cast a Fog spell to block line of sight of a writhing vapor snake. Unfortunately his spell failed. When the vapor snake moved it didn't quite make it to the wizard.
The halfling tracker, Nob Undersack and the thief Rosco made their way, surreptitiously, into the protection of a ruined house. Unfortunately for them, a vapor snake randomly moved into their line of sight.
Thrak the barbarian and the thug, Mungo rushed to the aid of the wizard and slew the vapor snake that threatend him (by moving within 1" of the creature it was obliged to lock into combat with them).
The spawning-point where the first vapor snake appeared now sprouted another pair of the writhing beasts. Zanzabax tried the same trick of casting a wall of Fog and was, this time, successful. This paved the way for the wizard and barbarian to make their way towards the door that lay ahead which is reputedly guarded by twin ballista constructs.
Marzbar the apprentice sent the thief Lazli and Big Vern, the head thug, ahead to seek treasure if any could be found.
While Nob Undersack sought out a long rout around the dangerous vapor snakes, Mungo moved in to the house to help Rosco. The vapor snake attacked and wounded the ruffian before the thief could step in to help.
Keeping to the ruined streets, Marzbar is assailed by one of the vapor snakes confused by the wall of Fog. In the fight he is bested and lightly wounded by the gaseous creature. To his aid came the archer Jasper who, with a mighty swing of his weapon dissipated the vaporous beast.
Before moving onward and seeing possible danger, the wizard cast a spell on Thrak and a magical Shield of blue light surrounded the tough barbarian. (Shield spell).
Lazli and Big Vern hatched a plan. Vern would go out a draw the attention of a vapor snake which was hovering over what appeared to be treasure and Laz would go and grab the treasure. So Big Vern moved out with his spear held forward and the vapor snake struck. "Arrr, this 'ere beasty stinks like old farts," quothe the big rough man.
A closer inspection of the area revealed that Zanzabax had unwittingly strolled into the line of sight of one of the dreaded Ballista constructs. A heavy bolt flew past just missing the surprized thaumaturge. Only a slight deflection as the bolt passed an an intervening wall saved the mage's skin. (Zanzabax gained +1 to his roll for the intervening corner of the wall in between. If it wasn't for this +1 he would have taken 9pts of damage +2 for being a ballista... Ouch!)
Meanwhile, Undersack is taking the back passage to get where he needs to be.
Following up on her plan, Lazli runs up and uncovers some treasure which she greedily gathers up.
If being in the line for fire of a ballista isn't enough, a Large Vapor Snake appears at a point between Zanzabax and Nob Undersack.
With his wits returning after his brush with death, the mage cast a Burning Light spell on the big coil of writhing, stinky vapor blinding it and enabling his own escape towards cover, and allowing Undersack to continue his sneaky backdoor shenanigans.
Having gained the heights of a central building Marzbar casts the same Burning Light spell on one of the ballista constructs blinding it and rendering it unable to shoot. (He rolled a 20 for this spell casing. meaning that at the end of every turn when the construct had the chance to shrug off the spell, it would need to roll a 16 or better because of the +4 to its Will rolls.)
By the side of the apprentice, Jasper moved up drawing his bow and targeting the other ballista. He hoped his arrow would upset the construct's internal mechanisms and cause some damage.
The arrow flew and disappeared into the internal parts of the construct. It wizzed, clanged and banged and toppled over onto it's side. Springs and cogs shot out and the thing lay inert and lifeless.
Still trapped inside the ruined house, Mungo and Rosco are still trying to fend off the attacks of a single vapor snake. They seem to be out matched and Mungo is worsted by the smelly creature leaving Rosco to fight for his very life.
Likewise Big Vern is bested and laid low. The creature looms over him for only a moment before turning and advancing on Lazli hiding in a corner.
Sneaking up behind the blinded large vapor snake, Nob Undersack procures the second treasure and prepares to make a run for it.
Left alone and without help, Syd the ruffian is also taken down by a vapor snake.
Under attack by the vapor snake that took out Big Vern Lazli now has to contend with a second (large) vapor snake that has appeared as if from nowhere (she's sitting right next to the spawn point - green bead).
Before the treasure hunters can move onward the large vapor snake next to Undersack shrugs off the effect of the Burning Light spell so Zanzabax is forced to re-cast it to keep the creature at blinded. (It can only move 1" when affected by the spell.)
From atop the central building Marzbar casts a Push spell that manages to push back one of the fart snakes attacking Lazli. She then manages to fight off the remaining snake but she can't kill it. At least she now has a slim chance of escape.
Rosco manages to slay the vapor snake blocking his way to safety. He was now able to run to relative safety.
As Zanzabax, Thrak and Undersack advanced on the mystical door, two more vapor snakes appeared at the nearby spawn-point. Once again the mage cast his Fog spell. Being more half a half a dozen or more turns into the game these same vapor snakes, with no player characters in line of sight make their way towards the Door when their time to move comes up.
Threatened from behind, Marzbar casts another Push spell. This time it's much more successful and the vapor snake threatening them is pushed farr off the edge of the building and destroyed (it was previously wounded fighting Syd the thug).
Having escaped certain doom Rosco makes a run for it and straight into the presence of one of the large vapor snakes. He held it off but will he make it?
Some photo's failed...
So, by my own decree: The game shall finish at the end of the turn in which the door is opened...